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  /src/games/trek/
snova.c 69 int qx, qy; local in function:snova
82 qy = ranf(NQUADS);
83 q = &Quad[qx][qy];
87 if (Ship.quadx == qx && Ship.quady == qy) {
105 qy = Ship.quady;
106 q = &Quad[qx][qy];
127 qx, qy);
139 killb(qx, qy);
143 killb(qx, qy);
145 killd(qx, qy, (x >= 0))
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klmove.c 77 int qx, qy; local in function:klmove
121 qy = Ship.quady;
128 qy -= 1;
131 qy += 1;
133 qy < 0 || qy >= NQUADS ||
134 Quad[qx][qy].stars < 0 ||
135 Quad[qx][qy].klings > MAXKLQUAD - 1)
140 k->x, k->y, qx, qy);
141 motion = Quad[qx][qy].scanned
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