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    Searched defs:rem0 (Results 1 - 4 of 4) sorted by relevancy

  /src/sys/lib/libkern/
softfloat-macros.h 543 bits64 rem0, rem1, term0, term1; local in function:estimateDiv128To64
550 sub128( a0, a1, term0, term1, &rem0, &rem1 );
551 while ( ( (sbits64) rem0 ) < 0 ) {
554 add128( rem0, rem1, b0, b1, &rem0, &rem1 );
556 rem0 = ( rem0<<32 ) | ( rem1>>32 );
557 z |= ( b0<<32 <= rem0 ) ? 0xFFFFFFFF : rem0 / b0;
softfloat.c 2859 bits64 rem0, rem1; local in function:float64_div
2907 sub128( aSig, 0, term0, term1, &rem0, &rem1 );
2908 while ( (sbits64) rem0 < 0 ) {
2910 add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
3015 bits64 rem0, rem1, term0, term1; local in function:float64_sqrt
3043 sub128( aSig, 0, term0, term1, &rem0, &rem1 );
3044 while ( (sbits64) rem0 < 0 ) {
3047 add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 )
3759 bits64 rem0, rem1, rem2, term0, term1, term2; local in function:floatx80_div
3936 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:floatx80_sqrt
4864 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float128_div
5058 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float128_sqrt
    [all...]
  /src/lib/libc/softfloat/bits32/
softfloat.c 1049 bits32 aSig, bSig, zSig, rem0, rem1, term0, term1; local in function:float32_div
1096 sub64( aSig, 0, term0, term1, &rem0, &rem1 );
1097 while ( (sbits32) rem0 < 0 ) {
1099 add64( rem0, rem1, 0, bSig, &rem0, &rem1 );
1206 bits32 aSig, zSig, rem0, rem1, term0, term1; local in function:float32_sqrt
1237 sub64( aSig, 0, term0, term1, &rem0, &rem1 );
1238 while ( (sbits32) rem0 < 0 ) {
1242 add64( rem0, rem1, term0, term1, &rem0, &rem1 )
1944 bits32 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float64_div
2130 bits32 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float64_sqrt
    [all...]
  /src/lib/libc/softfloat/bits64/
softfloat.c 2933 bits64 rem0, rem1; local in function:float64_div
2981 sub128( aSig, 0, term0, term1, &rem0, &rem1 );
2982 while ( (sbits64) rem0 < 0 ) {
2984 add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
3091 bits64 rem0, rem1, term0, term1; local in function:float64_sqrt
3119 sub128( aSig, 0, term0, term1, &rem0, &rem1 );
3120 while ( (sbits64) rem0 < 0 ) {
3123 add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 )
3867 bits64 rem0, rem1, rem2, term0, term1, term2; local in function:floatx80_div
4046 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:floatx80_sqrt
5049 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float128_div
5244 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float128_sqrt
    [all...]

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