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    Searched defs:room (Results 1 - 4 of 4) sorted by relevancy

  /src/games/hack/
hack.zap.c 267 * until we pierce a wall from ROOM: piece wall and
273 struct rm *room; local in function:dozap
307 room = &levl[zx][zy];
313 if (room->typ == HWALL ||
314 room->typ == VWALL) {
315 room->typ = ROOM;
318 } else if (room->typ == HWALL || room->typ == VWALL ||
319 room->typ == SDOOR || room->typ == LDOOR)
    [all...]
hack.pri.c 275 struct rm *room; local in function:docrt
306 if ((room = &levl[x][y])->new) {
307 room->new = 0;
308 at(x, y, room->scrsym);
309 } else if (room->seen)
310 at(x, y, room->scrsym);
322 struct rm *room; local in function:docorner
342 if ((room = &levl[x][y])->new) {
343 room->new = 0;
344 at(x, y, room->scrsym)
392 struct rm *room; local in function:prl
435 struct rm *room; local in function:news0
501 struct rm *room; local in function:mnewsym
517 struct rm *room; local in function:nosee
686 struct rm *room; local in function:nscr
    [all...]
  /src/games/battlestar/
extern.h 210 /* Number of times room description shown. */
241 struct room { struct
255 extern struct room dayfile[];
256 extern struct room nightfile[];
257 extern struct room *location;
324 short room; member in struct:objs
383 void whichway(struct room);
  /src/games/rogue/
rogue.h 233 short d_enchant; /* room char when detect_monster */
291 typedef struct rm room; typedef in typeref:struct:rm
340 extern room rooms[];

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