/src/lib/libcurses/ |
delwin.c | 55 SCREEN *screen; local in function:delwin 81 /* Remove ourselves from the list of windows on the screen. */ 83 screen = win->screen; 84 for (wl = screen->winlistp; wl; pwl = wl, wl = wl->nextp) { 90 screen->winlistp = wl->nextp;
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refresh.c | 68 * Make the current screen look like "stdscr" over the area covered by 145 * Does the grunt work for wnoutrefresh to the given screen. 147 * (begy, begx) to (maxy, maxx) at screen position (wbegy, wbegx). 153 SCREEN *screen = win->screen; local in function:_wnoutrefresh 172 if (screen->curwin) 214 && 0 <= newy && newy < screen->__virtscr->maxy) 215 screen->__virtscr->cury = newy; 217 && 0 <= newx && newx < screen->__virtscr->maxx [all...] |
curses_private.h | 111 #define __ENDLINE 0x00000001 /* End of screen. */ 113 #define __FULLWIN 0x00000004 /* Window is a screen. */ 134 SCREEN *screen; /* Screen for this window */ member in struct:__window 214 WINDOW *curscr; /* Current screen. */ 215 WINDOW *stdscr; /* Standard screen. */ 216 WINDOW *__virtscr; /* Virtual screen (for doupdate()). */ 219 int COLS; /* Columns on the screen. */ 220 int LINES; /* Lines on the screen. * [all...] |
/src/sys/arch/luna68k/stand/boot/ |
screen.c | 1 /* $NetBSD: screen.c,v 1.2 2014/01/11 15:51:02 tsutsui Exp $ */ 37 * @(#)screen.c 8.1 (Berkeley) 6/10/93 70 * @(#)screen.c 8.1 (Berkeley) 6/10/93 74 * screen.c -- screen handler 84 screen(int argc, char *argv[]) function in typeref:typename:int
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/src/games/warp/ |
sm.c | 17 char screen[23][90], buf[10]; local in function:main 23 screen[0][x] = ' '; 24 screen[0][79] = '\0'; 26 fgets(screen[0],90,stdin); 27 if (isdigit(screen[0][0])) { 28 int numstars = atoi(screen[0]); 32 screen[y][x] = ' '; 33 screen[y][79] = '\0'; 40 screen[y][x+x] = '*'; 44 printf("%s\n",screen[y]) [all...] |
/src/games/atc/ |
extern.c | 71 static C_SCREEN screen; variable in typeref:typename:C_SCREEN 72 C_SCREEN *sp = &screen;
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/src/sys/arch/pmax/pmax/ |
dec_3100.c | 161 int kbd, crt, screen; local in function:dec_3100_cons_init 163 kbd = crt = screen = 0; 164 prom_findcons(&kbd, &crt, &screen); 166 if (screen > 0) {
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dec_3max.c | 182 int kbd, crt, screen; local in function:dec_3max_cons_init 185 kbd = crt = screen = 0; 186 prom_findcons(&kbd, &crt, &screen); 188 if (screen > 0) {
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dec_maxine.c | 197 int kbd, crt, screen; local in function:dec_maxine_cons_init 199 kbd = crt = screen = 0; 200 prom_findcons(&kbd, &crt, &screen); 202 if (screen > 0) {
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dec_3min.c | 210 int kbd, crt, screen; local in function:dec_3min_cons_init 212 kbd = crt = screen = 0; 213 prom_findcons(&kbd, &crt, &screen); 215 if (screen > 0) {
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dec_3maxplus.c | 211 int kbd, crt, screen; local in function:dec_3maxplus_cons_init 213 kbd = crt = screen = 0; 214 prom_findcons(&kbd, &crt, &screen); 216 if (screen > 0) {
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/src/games/battlestar/ |
fly.c | 60 static void screen(void); 88 screen(); 186 screen(void) function in typeref:typename:void
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/src/sys/arch/evbarm/netwalker/ |
netwalker_lcd.c | 161 struct imx51_ipuv3_screen *screen; local in function:lcd_attach 164 error = imx51_ipuv3_new_screen(sc, &screen); 166 draw_test_pattern(sc, screen); 169 sc->active = screen; 170 imx51_ipuv3_start_dma(sc, screen);
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/src/sys/arch/evbarm/g42xxeb/ |
g42xxeb_lcd.c | 228 /* make wsdisplay screen list */ 243 struct pxa2x0_lcd_screen *screen; local in function:lcd_attach 246 error = pxa2x0_lcd_new_screen( sc, 16, &screen ); 248 sc->active = screen; 249 pxa2x0_lcd_start_dma(sc, screen);
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/src/sys/arch/evbarm/lubbock/ |
lubbock_lcd.c | 205 /* make wsdisplay screen list */ 220 struct pxa2x0_lcd_screen *screen; local in function:lcd_attach 223 error = pxa2x0_lcd_new_screen( sc, 8, &screen ); 225 sc->active = screen; 226 pxa2x0_lcd_start_dma( sc, screen );
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/src/sys/arch/bebox/stand/boot/ |
video.c | 52 struct screen { struct 66 } screen; variable in typeref:struct:screen 72 struct screen *d = &screen; 85 wrtchar(u_char c, struct screen *d) 104 cursor(struct screen *d, int flag) 126 * or 0 if the current regular color for that screen is to be used. 131 struct screen *d = &screen;
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vga.c | 57 struct screen { struct 74 } screen; variable in typeref:struct:screen 100 int pos = screen.cp - Crtat; 114 struct screen *d = &screen; 147 * or 0 if the current regular color for that screen is to be used. 152 struct screen *d = &screen; 368 case 'c': /* Clear screen & home */ 424 struct screen *d = &screen [all...] |
/src/sys/arch/evbarm/mini2440/ |
mini2440_lcd.c | 103 * Screen geometries. 132 }, lcd_bpp8_40x25 = { /* with big virtual screen */ 260 struct s3c24x0_lcd_screen *screen; local in function:lcd_attach 297 screen = s3c24x0_lcd_new_screen(sc, 240, 320, 16); 299 if( screen ){ 300 sc->active = screen; 301 s3c24x0_lcd_start_dma(sc, screen);
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/src/sys/arch/evbarm/smdk2xx0/ |
smdk2410_lcd.c | 76 * Screen geometries. 105 }, lcd_bpp8_40x25 = { /* with big virtual screen */ 232 struct s3c24x0_lcd_screen *screen; local in function:lcd_attach 260 screen = s3c24x0_lcd_new_screen(sc, 240, 320, 16); 262 if( screen ){ 263 sc->active = screen; 264 s3c24x0_lcd_start_dma(sc, screen);
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/src/games/larn/ |
display.c | 239 * subroutine to draw only a section of the screen 240 * only the top section of the screen is updated. 243 /* for limited screen drawing */ 250 if (xmin == 0 && xmax == MAXX) { /* clear section of screen as 262 d_ymax = ymax; /* for limited screen drawing */ 265 * of screen as needed */ 280 subroutine to redraw the whole screen as the player knows it 282 u_char screen[MAXX][MAXY]; /* template for the screen */ variable in typeref:typename:u_char[][] 292 clear(); /* clear the screen */ [all...] |
/src/sys/arch/prep/stand/boot/ |
vga.c | 59 struct screen { struct 76 } screen; variable in typeref:struct:screen 102 int pos = screen.cp - Crtat; 116 struct screen *d = &screen; 149 * or 0 if the current regular color for that screen is to be used. 154 struct screen *d = &screen; 370 case 'c': /* Clear screen & home */ 426 struct screen *d = &screen [all...] |
/src/usr.bin/mail/ |
cmd1.c | 59 static int screen; variable in typeref:typename:int 62 * Compute screen size. 112 screen = (n - 1)/size; 113 if (screen < 0) 114 screen = 0; 116 if ((mp = get_message(screen * size + 1)) == NULL) { 119 if (screen * size + 1 > msgCount) 142 * Scroll to the next/previous screen 155 s = screen; 164 screen = s [all...] |
/src/sys/arch/arm/s3c2xx0/ |
s3c24x0_lcd.c | 322 aprint_error_dev(sc->dev, "too big screen size\n"); 539 * initialize raster operation for this screen. 573 aprint_error("%s: can't allocate a screen with requested size:" 721 struct s3c24x0_lcd_screen *screen = sc->active; /* ??? */ local in function:s3c24x0_lcd_mmap 724 /* printf("s3c24x0_lcd_mmap: screen: %p, offset: %ld\n", screen, (long)offset);*/ 726 if (screen == NULL) 729 ret = bus_dmamem_mmap(sc->dma_tag, screen->segs, screen->nsegs,
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/src/tests/usr.bin/xlint/lint1/ |
init_c99.c | 188 struct rectangle screen = { variable in typeref:struct:rectangle
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/src/sys/external/bsd/drm2/dist/drm/vmwgfx/device_include/ |
svga_reg.h | 119 * (Version ID, screen object ID, surface ID...) 622 * for a GMR-to-screen blit. Currently it is defined as an encoding 623 * of the screen's color depth and bits-per-pixel, however, 16 bits 702 * 2D primitives for drawing to Screen Objects, which can occupy a 761 * Allow screen object support, and require backing stores from the 762 * guest for each screen object. 799 * the screen-sum limit applies). 959 * is set to a specific screen ID, cursor position is reinterpreted 960 * as a signed offset relative to that screen's origin. 1174 * Provides dynamic multi-screen rendering, for improved Unity an 1798 SVGAScreenObject screen; \/* Variable-length according to version *\/ member in struct:__anon72833b622008 [all...] |