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    Searched defs:ship (Results 1 - 4 of 4) sorted by relevancy

  /src/games/sail/
lo_main.c 74 struct ship *ship; local in function:lo_curses
109 ship = &scene[log.l_gamenum].ship[log.l_shipnum];
112 title[n++], sbuf, ship->shipname, log.l_netpoints,
113 (float) log.l_netpoints / ship->specs->pts);
129 struct ship *ship; local in function:lo_main
151 ship = &scene[log.l_gamenum].ship[log.l_shipnum]
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extern.h 46 extern bool randomize; /* -x, give first available ship */
116 struct ship *toship;
151 struct ship *captured; /* 68 */
172 struct ship { struct
188 struct ship ship[NSHIP]; /* 16 */ member in struct:scenario
216 extern struct ship *ls; /* &cc->ship[cc->vessels] */
218 #define SHIP(s) (&cc->ship[s]
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pl_7.c 92 char movebuf[sizeof SHIP(0)->file->movebuf];
94 struct ship *ms; /* memorial structure, &cc->ship[player] */
399 Signal(const char *fmt, struct ship *ship, ...)
407 va_start(ap, ship);
412 fmtship(format, sizeof(format), fmt, ship);
438 prompt(const char *p, struct ship *ship)
442 fmtship(buf, sizeof(buf), p, ship);
1172 struct ship *ship; local in function:drawpicker
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  /src/games/trek/
trek.h 225 int crew; /* ship's complement */
237 char ship; /* current starship */ member in struct:Ship_struct
240 extern struct Ship_struct Ship;
283 int crew; /* size of ship's complement */

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