/src/games/sail/ |
lo_main.c | 74 struct ship *ship; local in function:lo_curses 109 ship = &scene[log.l_gamenum].ship[log.l_shipnum]; 112 title[n++], sbuf, ship->shipname, log.l_netpoints, 113 (float) log.l_netpoints / ship->specs->pts); 129 struct ship *ship; local in function:lo_main 151 ship = &scene[log.l_gamenum].ship[log.l_shipnum] [all...] |
extern.h | 46 extern bool randomize; /* -x, give first available ship */ 116 struct ship *toship; 151 struct ship *captured; /* 68 */ 172 struct ship { struct 188 struct ship ship[NSHIP]; /* 16 */ member in struct:scenario 216 extern struct ship *ls; /* &cc->ship[cc->vessels] */ 218 #define SHIP(s) (&cc->ship[s] [all...] |
pl_7.c | 92 char movebuf[sizeof SHIP(0)->file->movebuf]; 94 struct ship *ms; /* memorial structure, &cc->ship[player] */ 399 Signal(const char *fmt, struct ship *ship, ...) 407 va_start(ap, ship); 412 fmtship(format, sizeof(format), fmt, ship); 438 prompt(const char *p, struct ship *ship) 442 fmtship(buf, sizeof(buf), p, ship); 1172 struct ship *ship; local in function:drawpicker [all...] |
/src/games/trek/ |
trek.h | 225 int crew; /* ship's complement */ 237 char ship; /* current starship */ member in struct:Ship_struct 240 extern struct Ship_struct Ship; 283 int crew; /* size of ship's complement */
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