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    Searched defs:something (Results 1 - 9 of 9) sorted by relevancy

  /src/external/apache2/mDNSResponder/dist/ServiceRegistration/
ra-tester.c 115 int something = 0; local
117 INFO("dispatched %d events.", something);
dnssd-relay.c 519 int something = 0; local
520 something = ioloop_events(0);
521 INFO("dispatched %d events.", something);
srp-dns-proxy.c 143 // These are the only types we expect to see. If something else were passed, it would be written as rdlen=0.
1173 int something = 0; local
1174 something = ioloop_events(0);
1175 INFO("dispatched %d events.", something);
  /src/external/gpl3/gdb.old/dist/gdb/testsuite/gdb.base/
vla-struct-fields.c 37 int something; member in struct:vla_struct
46 int something; member in struct:inner_vla_struct
56 int something; member in struct:vla_struct_typedef_struct_member
68 int something; member in union:vla_struct_typedef_union_member
73 vla_struct_object.something = n;
74 inner_vla_struct_object.something = n;
76 vla_struct_typedef_struct_member_object.something = n * 2;
77 vla_struct_typedef_struct_member_object.vla_object.something = n * 3;
78 vla_struct_typedef_union_member_object.vla_object.something = n + 1;
  /src/external/gpl3/gdb/dist/gdb/testsuite/gdb.base/
vla-struct-fields.c 37 int something; member in struct:vla_struct
46 int something; member in struct:inner_vla_struct
56 int something; member in struct:vla_struct_typedef_struct_member
68 int something; member in union:vla_struct_typedef_union_member
73 vla_struct_object.something = n;
74 inner_vla_struct_object.something = n;
76 vla_struct_typedef_struct_member_object.something = n * 2;
77 vla_struct_typedef_struct_member_object.vla_object.something = n * 3;
78 vla_struct_typedef_union_member_object.vla_object.something = n + 1;
  /src/bin/sh/
input.c 256 int something; local
291 something = 0;
317 something = 1;
343 if (parsefile->fd == 0 && hist && (something || whichprompt == 2)) {
  /src/games/larn/
monster.c 75 * something(level) Function to create a random item around player
1315 something(level);
1344 * something(level) Function to create a random item around player
1348 * Enter with the cave level on which something is to be dropped
1352 something(int cavelevel) function
1359 something(cavelevel); /* possibly more than one item */
  /src/external/apache2/mDNSResponder/dist/Clients/srputil/
srputil.c 909 bool something = false; local
915 something = true;
927 something = true;
930 something = true;
933 something = true;
936 something = true;
939 something = true;
942 something = true;
945 something = true;
948 something = true
    [all...]
  /src/sys/dev/ic/
isp_library.c 322 * Make sure we have space to put something on the request queue.
2457 int something = 0; local
2468 something++;
2480 something++;
2489 if (!something) {

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