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    Searched defs:stipple (Results 1 - 25 of 69) sorted by relevancy

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  /xsrc/external/mit/mesa-demos/dist/src/samples/
depth.c 37 GLenum antiAlias, stipple; variable
77 stipple = GL_FALSE;
101 stipple = !stipple;
131 if (stipple) {
logo.c 123 GLubyte stipple[4*32] = { variable
1446 glPolygonStipple(stipple);
1482 glPolygonStipple(stipple);
1487 glPolygonStipple(stipple);
  /xsrc/external/mit/x11perf/dist/
bitmaps.c 29 /* Alternate maps for testing out your stipple code. Only the above should
789 Pixmap stipple; local
793 /* Little 8x8 stipple */
794 stipple = XCreateBitmapFromData(xp->d, xp->w,
797 /* Enormous stipple which is x4 bits wide */
798 stipple = XCreateBitmapFromData(xp->d, xp->w,
803 stipple = XCreateBitmapFromData(xp->d, xp->w,
806 /* Enormous stipple. Well, pretty big. */
807 stipple = XCreateBitmapFromData(xp->d, xp->w,
811 gcv.stipple = stipple
    [all...]
  /xsrc/external/mit/libXaw/dist/include/X11/Xaw/
SmeLineP.h 55 Pixmap stipple; /* Line Stipple */ member in struct:__anon5753
LabelP.h 89 Pixmap stipple; member in struct:__anon5733
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i915/
intel_pixel_bitmap.c 189 GLuint stipple[32]; local
268 assert(sz <= sizeof(stipple));
269 memset(stipple, 0, sz);
282 (GLubyte *)stipple,
290 (GLubyte *)stipple,
342 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
brw_pixel_bitmap.c 188 GLuint stipple[32]; local
272 assert(sz <= sizeof(stipple));
273 memset(stipple, 0, sz);
286 (GLubyte *)stipple,
294 (GLubyte *)stipple,
344 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i915/
intel_pixel_bitmap.c 189 GLuint stipple[32]; local
268 assert(sz <= sizeof(stipple));
269 memset(stipple, 0, sz);
282 (GLubyte *)stipple,
290 (GLubyte *)stipple,
342 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
intel_pixel_bitmap.c 186 GLuint stipple[32]; local
270 assert(sz <= sizeof(stipple));
271 memset(stipple, 0, sz);
284 (GLubyte *)stipple,
292 (GLubyte *)stipple,
342 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
  /xsrc/external/mit/xf86-video-intel/dist/test/
basic-stippledrect.c 19 uint8_t stipple, uint8_t opaque, int tx, int ty,
33 if (stipple == 0) {
34 val.stipple = XCreateBitmapFromData(dpy, t->draw, (char *)bitmap4x4, 4, 4);
36 char *b = (char *)bitmap8x8[stipple-1];
37 val.stipple = XCreateBitmapFromData(dpy, t->draw, b, 8, 8);
45 XFreePixmap(dpy, val.stipple);
77 uint8_t stipple = rand() % 4; local
84 stipple, opaque, tx, ty,
88 stipple, opaque, tx, ty,
128 uint8_t stipple = rand() % 4 local
189 uint8_t stipple = rand() % 4; local
    [all...]
  /xsrc/external/mit/xf86-video-intel-2014/dist/test/
basic-stippledrect.c 19 uint8_t stipple, uint8_t opaque, int tx, int ty,
33 if (stipple == 0) {
34 val.stipple = XCreateBitmapFromData(dpy, t->draw, (char *)bitmap4x4, 4, 4);
36 char *b = (char *)bitmap8x8[stipple-1];
37 val.stipple = XCreateBitmapFromData(dpy, t->draw, b, 8, 8);
45 XFreePixmap(dpy, val.stipple);
77 uint8_t stipple = rand() % 4; local
84 stipple, opaque, tx, ty,
88 stipple, opaque, tx, ty,
128 uint8_t stipple = rand() % 4 local
189 uint8_t stipple = rand() % 4; local
    [all...]
  /xsrc/external/mit/xfontsel/dist/
ULabelP.h 97 Pixmap stipple; member in struct:__anon9693
  /xsrc/external/mit/xgc/dist/
xgc.h 19 Pixmap stipple; /* what we stipple with */ member in struct:__anon9698
  /xsrc/external/mit/xorg-server/dist/glamor/
glamor_transform.c 236 if (gc_priv->stipple)
237 return gc_priv->stipple;
239 bitmap = gc->stipple;
270 gc_priv->stipple = pixmap;
291 PixmapPtr stipple; local
293 stipple = glamor_get_stipple_pixmap(gc);
294 if (!stipple)
300 return glamor_set_texture(stipple,
  /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/draw/
draw_pipe_pstipple.c 29 * Polygon stipple stage: implement polygon stipple with texture map and
32 * stipple-failing fragments.
93 const struct pipe_poly_stipple *stipple; member in struct:pstip_stage::__anon1019
123 * Generate the frag shader we'll use for doing polygon stipple.
167 * When we're about to draw our first stipple polygon in a batch, this function
211 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
295 /** Create a new polygon stipple drawing stage object */
450 const struct pipe_poly_stipple *stipple)
455 pstip->state.stipple = stipple
    [all...]
draw_pipe_stipple.c 31 /* Implement line stipple by cutting lines up into smaller lines.
32 * There are hundreds of ways to implement line stipple, this is one
123 struct stipple_stage *stipple = stipple_stage(stage); local
142 stipple->counter = 0;
144 if (stipple->rectangular) {
162 bool result = stipple_test(stipple->counter + i,
163 stipple->pattern, stipple->factor);
181 stipple->counter += intlength;
188 struct stipple_stage *stipple = stipple_stage(stage) local
196 struct stipple_stage *stipple = stipple_stage(stage); local
204 struct stipple_stage *stipple = stipple_stage(stage); local
214 struct stipple_stage *stipple = stipple_stage(stage); local
248 struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage); local
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/draw/
draw_pipe_pstipple.c 29 * Polygon stipple stage: implement polygon stipple with texture map and
32 * stipple-failing fragments.
91 const struct pipe_poly_stipple *stipple; member in struct:pstip_stage::__anon3535
119 * Generate the frag shader we'll use for doing polygon stipple.
157 * When we're about to draw our first stipple polygon in a batch, this function
201 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
284 /** Create a new polygon stipple drawing stage object */
425 const struct pipe_poly_stipple *stipple)
430 pstip->state.stipple = stipple
    [all...]
draw_pipe_stipple.c 31 /* Implement line stipple by cutting lines up into smaller lines.
32 * There are hundreds of ways to implement line stipple, this is one
123 struct stipple_stage *stipple = stipple_stage(stage); local
142 stipple->counter = 0;
144 if (stipple->smooth) {
162 bool result = stipple_test((int)stipple->counter + i,
163 stipple->pattern, stipple->factor);
181 stipple->counter += length;
188 struct stipple_stage *stipple = stipple_stage(stage) local
196 struct stipple_stage *stipple = stipple_stage(stage); local
204 struct stipple_stage *stipple = stipple_stage(stage); local
214 struct stipple_stage *stipple = stipple_stage(stage); local
248 struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage); local
    [all...]
  /xsrc/external/mit/ctwm/dist/
win_iconify.c 330 Pixmap mask, stipple; local
345 stipple = XCreateBitmapFromData(dpy, blanket, (char *)stipple_bits, 8, 8);
349 gcv.stipple = stipple;
358 XFreePixmap(dpy, stipple);
  /xsrc/external/mit/mesa-demos/dist/src/xdemos/
multictx.c 323 static GLuint stipple[32] = { local
354 glPolygonStipple((GLubyte *) stipple);
  /xsrc/external/mit/xcalc/dist/
xcalc.c 91 {"-stipple", "stipple", XrmoptionNoArg, (XtPointer)"on"}
97 Boolean stipple; /* background stipple */ member in struct:resources
105 {"stipple", "Stipple", XtRBoolean, sizeof(Boolean),
106 offset(stipple), XtRImmediate, (XtPointer) False},
160 if (appResources.stipple || (CellsOfScreen(XtScreen(toplevel)) <= 2))
  /xsrc/external/mit/xcb-util/dist/aux/
xcb_aux.h 139 uint32_t stipple; member in struct:__anon6556
  /xsrc/external/mit/xf86-video-pnozz/dist/src/
pnozz.h 46 unsigned int fg, bg; /* FG/BG colors for stipple */
49 unsigned int bits[32]; /* The stipple bits themselves */
54 PnozzStipplePtr stipple; member in struct:__anon9204
  /xsrc/external/mit/xf86-video-suncg6/dist/src/
cg6.h 50 unsigned int fg, bg; /* FG/BG colors for stipple */
53 unsigned int bits[32]; /* The stipple bits themselves */
58 Cg6StipplePtr stipple; member in struct:__anon9419
  /xsrc/external/mit/xf86-video-sunleo/dist/src/
leo.h 51 unsigned int fg, bg; /* FG/BG colors for stipple */
54 unsigned int bits[32]; /* The stipple bits themselves */
59 LeoStipplePtr stipple; member in struct:__anon9430
70 /* cache one stipple; figuring out if we can use the stipple is as hard as

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