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/src/games/sail/ | |
sync.c | 162 static char sync_lock[NAME_MAX]; local in function:get_lock_file 164 snprintf(sync_lock, sizeof(sync_lock), _FILE_LOCK, scenario_number); 165 return sync_lock; 328 const char *sync_lock; local in function:Sync 341 sync_lock = get_lock_file(game); 343 if (link(sync_file, sync_lock) >= 0) { 417 unlink(sync_lock); |
/src/sys/fs/udf/ | |
udf.h | 350 kmutex_t sync_lock; /* serialize syncing */ member in struct:udf_mount |