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Searched
defs:turns
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/sail/
game.c
48
int
turns
;
local in function:maxturns
50
turns
= ship->specs->ta;
51
*af = (ship->file->drift > 1 &&
turns
);
53
turns
--;
55
turns
= 0;
57
return
turns
;
/src/games/rogue/
move.c
627
short crow = rogue.row, ccol = rogue.col,
turns
= 0;
local in function:turn_passage
631
turns
++;
635
turns
++;
639
turns
++;
643
turns
++;
646
if (
turns
== 1) {
/src/usr.bin/systat/
main.c
78
int
turns
= 2; /* stay how many refresh-
turns
in 'all' mode? */
variable in typeref:typename:int
124
if ((
turns
= atoi(optarg)) <= 0)
125
errx(EXIT_FAILURE, "
turns
<= 0.");
256
"[-t
turns
]\n\t\t[display] [refresh-interval]\n", getprogname());
317
if (allcounter >=
turns
){
/src/games/adventure/
init.c
124
int
turns
, lmwarn, iwest, knfloc, detail, /* various flags and
variable in typeref:typename:int
263
turns
= 0;
Completed in 13 milliseconds
Indexes created Sat Sep 20 22:09:52 GMT 2025