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      1 /* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
      2  * Permission is hereby granted, free of charge, to any person obtaining a copy
      3  * of this software and associated documentation files (the "Software"), to
      4  * deal in the Software without restriction, including without limitation the
      5  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
      6  * sell copies of the Software, and to permit persons to whom the Software is
      7  * furnished to do so, subject to the following conditions:
      8  *
      9  * The above copyright notice and this permission notice shall be included in
     10  * all copies or substantial portions of the Software.
     11  *
     12  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     13  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     14  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     15  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     16  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     17  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     18  * IN THE SOFTWARE.
     19  */
     20 
     21 #include <assert.h>
     22 #include <signal.h>
     23 
     24 #include "uv.h"
     25 #include "internal.h"
     26 #include "handle-inl.h"
     27 #include "req-inl.h"
     28 
     29 
     30 RB_HEAD(uv_signal_tree_s, uv_signal_s);
     31 
     32 static struct uv_signal_tree_s uv__signal_tree = RB_INITIALIZER(uv__signal_tree);
     33 static CRITICAL_SECTION uv__signal_lock;
     34 
     35 static BOOL WINAPI uv__signal_control_handler(DWORD type);
     36 
     37 int uv__signal_start(uv_signal_t* handle,
     38                      uv_signal_cb signal_cb,
     39                      int signum,
     40                      int oneshot);
     41 
     42 void uv__signals_init(void) {
     43   InitializeCriticalSection(&uv__signal_lock);
     44   if (!SetConsoleCtrlHandler(uv__signal_control_handler, TRUE))
     45     abort();
     46 }
     47 
     48 
     49 void uv__signal_cleanup(void) {
     50   /* TODO(bnoordhuis) Undo effects of uv_signal_init()? */
     51 }
     52 
     53 
     54 static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2) {
     55   /* Compare signums first so all watchers with the same signnum end up
     56    * adjacent. */
     57   if (w1->signum < w2->signum) return -1;
     58   if (w1->signum > w2->signum) return 1;
     59 
     60   /* Sort by loop pointer, so we can easily look up the first item after
     61    * { .signum = x, .loop = NULL }. */
     62   if ((uintptr_t) w1->loop < (uintptr_t) w2->loop) return -1;
     63   if ((uintptr_t) w1->loop > (uintptr_t) w2->loop) return 1;
     64 
     65   if ((uintptr_t) w1 < (uintptr_t) w2) return -1;
     66   if ((uintptr_t) w1 > (uintptr_t) w2) return 1;
     67 
     68   return 0;
     69 }
     70 
     71 
     72 RB_GENERATE_STATIC(uv_signal_tree_s, uv_signal_s, tree_entry, uv__signal_compare)
     73 
     74 
     75 /*
     76  * Dispatches signal {signum} to all active uv_signal_t watchers in all loops.
     77  * Returns 1 if the signal was dispatched to any watcher, or 0 if there were
     78  * no active signal watchers observing this signal.
     79  */
     80 int uv__signal_dispatch(int signum) {
     81   uv_signal_t lookup;
     82   uv_signal_t* handle;
     83   int dispatched;
     84 
     85   dispatched = 0;
     86 
     87   EnterCriticalSection(&uv__signal_lock);
     88 
     89   lookup.signum = signum;
     90   lookup.loop = NULL;
     91 
     92   for (handle = RB_NFIND(uv_signal_tree_s, &uv__signal_tree, &lookup);
     93        handle != NULL && handle->signum == signum;
     94        handle = RB_NEXT(uv_signal_tree_s, handle)) {
     95     unsigned long previous = InterlockedExchange(
     96             (volatile LONG*) &handle->pending_signum, signum);
     97 
     98     if (handle->flags & UV_SIGNAL_ONE_SHOT_DISPATCHED)
     99       continue;
    100 
    101     if (!previous) {
    102       POST_COMPLETION_FOR_REQ(handle->loop, &handle->signal_req);
    103     }
    104 
    105     dispatched = 1;
    106     if (handle->flags & UV_SIGNAL_ONE_SHOT)
    107       handle->flags |= UV_SIGNAL_ONE_SHOT_DISPATCHED;
    108   }
    109 
    110   LeaveCriticalSection(&uv__signal_lock);
    111 
    112   return dispatched;
    113 }
    114 
    115 
    116 static BOOL WINAPI uv__signal_control_handler(DWORD type) {
    117   switch (type) {
    118     case CTRL_C_EVENT:
    119       return uv__signal_dispatch(SIGINT);
    120 
    121     case CTRL_BREAK_EVENT:
    122       return uv__signal_dispatch(SIGBREAK);
    123 
    124     case CTRL_CLOSE_EVENT:
    125       if (uv__signal_dispatch(SIGHUP)) {
    126         /* Windows will terminate the process after the control handler
    127          * returns. After that it will just terminate our process. Therefore
    128          * block the signal handler so the main loop has some time to pick up
    129          * the signal and do something for a few seconds. */
    130         Sleep(INFINITE);
    131         return TRUE;
    132       }
    133       return FALSE;
    134 
    135     case CTRL_LOGOFF_EVENT:
    136     case CTRL_SHUTDOWN_EVENT:
    137       /* These signals are only sent to services. Services have their own
    138        * notification mechanism, so there's no point in handling these. */
    139 
    140     default:
    141       /* We don't handle these. */
    142       return FALSE;
    143   }
    144 }
    145 
    146 
    147 int uv_signal_init(uv_loop_t* loop, uv_signal_t* handle) {
    148   uv__handle_init(loop, (uv_handle_t*) handle, UV_SIGNAL);
    149   handle->pending_signum = 0;
    150   handle->signum = 0;
    151   handle->signal_cb = NULL;
    152 
    153   UV_REQ_INIT(&handle->signal_req, UV_SIGNAL_REQ);
    154   handle->signal_req.data = handle;
    155 
    156   return 0;
    157 }
    158 
    159 
    160 int uv_signal_stop(uv_signal_t* handle) {
    161   uv_signal_t* removed_handle;
    162 
    163   /* If the watcher wasn't started, this is a no-op. */
    164   if (handle->signum == 0)
    165     return 0;
    166 
    167   EnterCriticalSection(&uv__signal_lock);
    168 
    169   removed_handle = RB_REMOVE(uv_signal_tree_s, &uv__signal_tree, handle);
    170   assert(removed_handle == handle);
    171 
    172   LeaveCriticalSection(&uv__signal_lock);
    173 
    174   handle->signum = 0;
    175   uv__handle_stop(handle);
    176 
    177   return 0;
    178 }
    179 
    180 
    181 int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum) {
    182   return uv__signal_start(handle, signal_cb, signum, 0);
    183 }
    184 
    185 
    186 int uv_signal_start_oneshot(uv_signal_t* handle,
    187                             uv_signal_cb signal_cb,
    188                             int signum) {
    189   return uv__signal_start(handle, signal_cb, signum, 1);
    190 }
    191 
    192 
    193 int uv__signal_start(uv_signal_t* handle,
    194                             uv_signal_cb signal_cb,
    195                             int signum,
    196                             int oneshot) {
    197   /* Test for invalid signal values. */
    198   if (signum <= 0 || signum >= NSIG)
    199     return UV_EINVAL;
    200 
    201   /* Short circuit: if the signal watcher is already watching {signum} don't go
    202    * through the process of deregistering and registering the handler.
    203    * Additionally, this avoids pending signals getting lost in the (small) time
    204    * frame that handle->signum == 0. */
    205   if (signum == handle->signum) {
    206     handle->signal_cb = signal_cb;
    207     return 0;
    208   }
    209 
    210   /* If the signal handler was already active, stop it first. */
    211   if (handle->signum != 0) {
    212     int r = uv_signal_stop(handle);
    213     /* uv_signal_stop is infallible. */
    214     assert(r == 0);
    215   }
    216 
    217   EnterCriticalSection(&uv__signal_lock);
    218 
    219   handle->signum = signum;
    220   if (oneshot)
    221     handle->flags |= UV_SIGNAL_ONE_SHOT;
    222 
    223   RB_INSERT(uv_signal_tree_s, &uv__signal_tree, handle);
    224 
    225   LeaveCriticalSection(&uv__signal_lock);
    226 
    227   handle->signal_cb = signal_cb;
    228   uv__handle_start(handle);
    229 
    230   return 0;
    231 }
    232 
    233 
    234 void uv__process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
    235     uv_req_t* req) {
    236   long dispatched_signum;
    237 
    238   assert(handle->type == UV_SIGNAL);
    239   assert(req->type == UV_SIGNAL_REQ);
    240 
    241   dispatched_signum = InterlockedExchange(
    242           (volatile LONG*) &handle->pending_signum, 0);
    243   assert(dispatched_signum != 0);
    244 
    245   /* Check if the pending signal equals the signum that we are watching for.
    246    * These can get out of sync when the handler is stopped and restarted while
    247    * the signal_req is pending. */
    248   if (dispatched_signum == handle->signum)
    249     handle->signal_cb(handle, dispatched_signum);
    250 
    251   if (handle->flags & UV_SIGNAL_ONE_SHOT)
    252     uv_signal_stop(handle);
    253 
    254   if (handle->flags & UV_HANDLE_CLOSING) {
    255     /* When it is closing, it must be stopped at this point. */
    256     assert(handle->signum == 0);
    257     uv__want_endgame(loop, (uv_handle_t*) handle);
    258   }
    259 }
    260 
    261 
    262 void uv__signal_close(uv_loop_t* loop, uv_signal_t* handle) {
    263   uv_signal_stop(handle);
    264   uv__handle_closing(handle);
    265 
    266   if (handle->pending_signum == 0) {
    267     uv__want_endgame(loop, (uv_handle_t*) handle);
    268   }
    269 }
    270 
    271 
    272 void uv__signal_endgame(uv_loop_t* loop, uv_signal_t* handle) {
    273   assert(handle->flags & UV_HANDLE_CLOSING);
    274   assert(!(handle->flags & UV_HANDLE_CLOSED));
    275 
    276   assert(handle->signum == 0);
    277   assert(handle->pending_signum == 0);
    278 
    279   handle->flags |= UV_HANDLE_CLOSED;
    280 
    281   uv__handle_close(handle);
    282 }
    283