1 /* Copyright Joyent, Inc. and other Node contributors. All rights reserved. 2 * Permission is hereby granted, free of charge, to any person obtaining a copy 3 * of this software and associated documentation files (the "Software"), to 4 * deal in the Software without restriction, including without limitation the 5 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 6 * sell copies of the Software, and to permit persons to whom the Software is 7 * furnished to do so, subject to the following conditions: 8 * 9 * The above copyright notice and this permission notice shall be included in 10 * all copies or substantial portions of the Software. 11 * 12 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 13 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 14 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 15 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 16 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 17 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 18 * IN THE SOFTWARE. 19 */ 20 21 #include <assert.h> 22 #include <signal.h> 23 24 #include "uv.h" 25 #include "internal.h" 26 #include "handle-inl.h" 27 #include "req-inl.h" 28 29 30 RB_HEAD(uv_signal_tree_s, uv_signal_s); 31 32 static struct uv_signal_tree_s uv__signal_tree = RB_INITIALIZER(uv__signal_tree); 33 static CRITICAL_SECTION uv__signal_lock; 34 35 static BOOL WINAPI uv__signal_control_handler(DWORD type); 36 37 int uv__signal_start(uv_signal_t* handle, 38 uv_signal_cb signal_cb, 39 int signum, 40 int oneshot); 41 42 void uv__signals_init(void) { 43 InitializeCriticalSection(&uv__signal_lock); 44 if (!SetConsoleCtrlHandler(uv__signal_control_handler, TRUE)) 45 abort(); 46 } 47 48 49 void uv__signal_cleanup(void) { 50 /* TODO(bnoordhuis) Undo effects of uv_signal_init()? */ 51 } 52 53 54 static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2) { 55 /* Compare signums first so all watchers with the same signnum end up 56 * adjacent. */ 57 if (w1->signum < w2->signum) return -1; 58 if (w1->signum > w2->signum) return 1; 59 60 /* Sort by loop pointer, so we can easily look up the first item after 61 * { .signum = x, .loop = NULL }. */ 62 if ((uintptr_t) w1->loop < (uintptr_t) w2->loop) return -1; 63 if ((uintptr_t) w1->loop > (uintptr_t) w2->loop) return 1; 64 65 if ((uintptr_t) w1 < (uintptr_t) w2) return -1; 66 if ((uintptr_t) w1 > (uintptr_t) w2) return 1; 67 68 return 0; 69 } 70 71 72 RB_GENERATE_STATIC(uv_signal_tree_s, uv_signal_s, tree_entry, uv__signal_compare) 73 74 75 /* 76 * Dispatches signal {signum} to all active uv_signal_t watchers in all loops. 77 * Returns 1 if the signal was dispatched to any watcher, or 0 if there were 78 * no active signal watchers observing this signal. 79 */ 80 int uv__signal_dispatch(int signum) { 81 uv_signal_t lookup; 82 uv_signal_t* handle; 83 int dispatched; 84 85 dispatched = 0; 86 87 EnterCriticalSection(&uv__signal_lock); 88 89 lookup.signum = signum; 90 lookup.loop = NULL; 91 92 for (handle = RB_NFIND(uv_signal_tree_s, &uv__signal_tree, &lookup); 93 handle != NULL && handle->signum == signum; 94 handle = RB_NEXT(uv_signal_tree_s, handle)) { 95 unsigned long previous = InterlockedExchange( 96 (volatile LONG*) &handle->pending_signum, signum); 97 98 if (handle->flags & UV_SIGNAL_ONE_SHOT_DISPATCHED) 99 continue; 100 101 if (!previous) { 102 POST_COMPLETION_FOR_REQ(handle->loop, &handle->signal_req); 103 } 104 105 dispatched = 1; 106 if (handle->flags & UV_SIGNAL_ONE_SHOT) 107 handle->flags |= UV_SIGNAL_ONE_SHOT_DISPATCHED; 108 } 109 110 LeaveCriticalSection(&uv__signal_lock); 111 112 return dispatched; 113 } 114 115 116 static BOOL WINAPI uv__signal_control_handler(DWORD type) { 117 switch (type) { 118 case CTRL_C_EVENT: 119 return uv__signal_dispatch(SIGINT); 120 121 case CTRL_BREAK_EVENT: 122 return uv__signal_dispatch(SIGBREAK); 123 124 case CTRL_CLOSE_EVENT: 125 if (uv__signal_dispatch(SIGHUP)) { 126 /* Windows will terminate the process after the control handler 127 * returns. After that it will just terminate our process. Therefore 128 * block the signal handler so the main loop has some time to pick up 129 * the signal and do something for a few seconds. */ 130 Sleep(INFINITE); 131 return TRUE; 132 } 133 return FALSE; 134 135 case CTRL_LOGOFF_EVENT: 136 case CTRL_SHUTDOWN_EVENT: 137 /* These signals are only sent to services. Services have their own 138 * notification mechanism, so there's no point in handling these. */ 139 140 default: 141 /* We don't handle these. */ 142 return FALSE; 143 } 144 } 145 146 147 int uv_signal_init(uv_loop_t* loop, uv_signal_t* handle) { 148 uv__handle_init(loop, (uv_handle_t*) handle, UV_SIGNAL); 149 handle->pending_signum = 0; 150 handle->signum = 0; 151 handle->signal_cb = NULL; 152 153 UV_REQ_INIT(&handle->signal_req, UV_SIGNAL_REQ); 154 handle->signal_req.data = handle; 155 156 return 0; 157 } 158 159 160 int uv_signal_stop(uv_signal_t* handle) { 161 uv_signal_t* removed_handle; 162 163 /* If the watcher wasn't started, this is a no-op. */ 164 if (handle->signum == 0) 165 return 0; 166 167 EnterCriticalSection(&uv__signal_lock); 168 169 removed_handle = RB_REMOVE(uv_signal_tree_s, &uv__signal_tree, handle); 170 assert(removed_handle == handle); 171 172 LeaveCriticalSection(&uv__signal_lock); 173 174 handle->signum = 0; 175 uv__handle_stop(handle); 176 177 return 0; 178 } 179 180 181 int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum) { 182 return uv__signal_start(handle, signal_cb, signum, 0); 183 } 184 185 186 int uv_signal_start_oneshot(uv_signal_t* handle, 187 uv_signal_cb signal_cb, 188 int signum) { 189 return uv__signal_start(handle, signal_cb, signum, 1); 190 } 191 192 193 int uv__signal_start(uv_signal_t* handle, 194 uv_signal_cb signal_cb, 195 int signum, 196 int oneshot) { 197 /* Test for invalid signal values. */ 198 if (signum <= 0 || signum >= NSIG) 199 return UV_EINVAL; 200 201 /* Short circuit: if the signal watcher is already watching {signum} don't go 202 * through the process of deregistering and registering the handler. 203 * Additionally, this avoids pending signals getting lost in the (small) time 204 * frame that handle->signum == 0. */ 205 if (signum == handle->signum) { 206 handle->signal_cb = signal_cb; 207 return 0; 208 } 209 210 /* If the signal handler was already active, stop it first. */ 211 if (handle->signum != 0) { 212 int r = uv_signal_stop(handle); 213 /* uv_signal_stop is infallible. */ 214 assert(r == 0); 215 } 216 217 EnterCriticalSection(&uv__signal_lock); 218 219 handle->signum = signum; 220 if (oneshot) 221 handle->flags |= UV_SIGNAL_ONE_SHOT; 222 223 RB_INSERT(uv_signal_tree_s, &uv__signal_tree, handle); 224 225 LeaveCriticalSection(&uv__signal_lock); 226 227 handle->signal_cb = signal_cb; 228 uv__handle_start(handle); 229 230 return 0; 231 } 232 233 234 void uv__process_signal_req(uv_loop_t* loop, uv_signal_t* handle, 235 uv_req_t* req) { 236 long dispatched_signum; 237 238 assert(handle->type == UV_SIGNAL); 239 assert(req->type == UV_SIGNAL_REQ); 240 241 dispatched_signum = InterlockedExchange( 242 (volatile LONG*) &handle->pending_signum, 0); 243 assert(dispatched_signum != 0); 244 245 /* Check if the pending signal equals the signum that we are watching for. 246 * These can get out of sync when the handler is stopped and restarted while 247 * the signal_req is pending. */ 248 if (dispatched_signum == handle->signum) 249 handle->signal_cb(handle, dispatched_signum); 250 251 if (handle->flags & UV_SIGNAL_ONE_SHOT) 252 uv_signal_stop(handle); 253 254 if (handle->flags & UV_HANDLE_CLOSING) { 255 /* When it is closing, it must be stopped at this point. */ 256 assert(handle->signum == 0); 257 uv__want_endgame(loop, (uv_handle_t*) handle); 258 } 259 } 260 261 262 void uv__signal_close(uv_loop_t* loop, uv_signal_t* handle) { 263 uv_signal_stop(handle); 264 uv__handle_closing(handle); 265 266 if (handle->pending_signum == 0) { 267 uv__want_endgame(loop, (uv_handle_t*) handle); 268 } 269 } 270 271 272 void uv__signal_endgame(uv_loop_t* loop, uv_signal_t* handle) { 273 assert(handle->flags & UV_HANDLE_CLOSING); 274 assert(!(handle->flags & UV_HANDLE_CLOSED)); 275 276 assert(handle->signum == 0); 277 assert(handle->pending_signum == 0); 278 279 handle->flags |= UV_HANDLE_CLOSED; 280 281 uv__handle_close(handle); 282 } 283