1 /* 2 * Copyright 2019 Raspberry Pi 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include "v3dv_private.h" 25 26 static uint32_t 27 num_subpass_attachments(const VkSubpassDescription *desc) 28 { 29 return desc->inputAttachmentCount + 30 desc->colorAttachmentCount + 31 (desc->pResolveAttachments ? desc->colorAttachmentCount : 0) + 32 (desc->pDepthStencilAttachment != NULL); 33 } 34 35 static void 36 set_use_tlb_resolve(struct v3dv_device *device, 37 struct v3dv_render_pass_attachment *att) 38 { 39 const struct v3dv_format *format = v3dv_X(device, get_format)(att->desc.format); 40 att->use_tlb_resolve = v3dv_X(device, format_supports_tlb_resolve)(format); 41 } 42 43 static void 44 pass_find_subpass_range_for_attachments(struct v3dv_device *device, 45 struct v3dv_render_pass *pass) 46 { 47 for (uint32_t i = 0; i < pass->attachment_count; i++) { 48 pass->attachments[i].first_subpass = pass->subpass_count - 1; 49 pass->attachments[i].last_subpass = 0; 50 if (pass->multiview_enabled) { 51 for (uint32_t j = 0; j < MAX_MULTIVIEW_VIEW_COUNT; j++) { 52 pass->attachments[i].views[j].first_subpass = pass->subpass_count - 1; 53 pass->attachments[i].views[j].last_subpass = 0; 54 } 55 } 56 } 57 58 for (uint32_t i = 0; i < pass->subpass_count; i++) { 59 const struct v3dv_subpass *subpass = &pass->subpasses[i]; 60 61 for (uint32_t j = 0; j < subpass->color_count; j++) { 62 uint32_t attachment_idx = subpass->color_attachments[j].attachment; 63 if (attachment_idx == VK_ATTACHMENT_UNUSED) 64 continue; 65 66 struct v3dv_render_pass_attachment *att = 67 &pass->attachments[attachment_idx]; 68 69 if (i < att->first_subpass) 70 att->first_subpass = i; 71 if (i > att->last_subpass) 72 att->last_subpass = i; 73 74 uint32_t view_mask = subpass->view_mask; 75 while (view_mask) { 76 uint32_t view_index = u_bit_scan(&view_mask); 77 if (i < att->views[view_index].first_subpass) 78 att->views[view_index].first_subpass = i; 79 if (i > att->views[view_index].last_subpass) 80 att->views[view_index].last_subpass = i; 81 } 82 83 if (subpass->resolve_attachments && 84 subpass->resolve_attachments[j].attachment != VK_ATTACHMENT_UNUSED) { 85 set_use_tlb_resolve(device, att); 86 } 87 } 88 89 uint32_t ds_attachment_idx = subpass->ds_attachment.attachment; 90 if (ds_attachment_idx != VK_ATTACHMENT_UNUSED) { 91 if (i < pass->attachments[ds_attachment_idx].first_subpass) 92 pass->attachments[ds_attachment_idx].first_subpass = i; 93 if (i > pass->attachments[ds_attachment_idx].last_subpass) 94 pass->attachments[ds_attachment_idx].last_subpass = i; 95 } 96 97 for (uint32_t j = 0; j < subpass->input_count; j++) { 98 uint32_t input_attachment_idx = subpass->input_attachments[j].attachment; 99 if (input_attachment_idx == VK_ATTACHMENT_UNUSED) 100 continue; 101 if (i < pass->attachments[input_attachment_idx].first_subpass) 102 pass->attachments[input_attachment_idx].first_subpass = i; 103 if (i > pass->attachments[input_attachment_idx].last_subpass) 104 pass->attachments[input_attachment_idx].last_subpass = i; 105 } 106 107 if (subpass->resolve_attachments) { 108 for (uint32_t j = 0; j < subpass->color_count; j++) { 109 uint32_t attachment_idx = subpass->resolve_attachments[j].attachment; 110 if (attachment_idx == VK_ATTACHMENT_UNUSED) 111 continue; 112 if (i < pass->attachments[attachment_idx].first_subpass) 113 pass->attachments[attachment_idx].first_subpass = i; 114 if (i > pass->attachments[attachment_idx].last_subpass) 115 pass->attachments[attachment_idx].last_subpass = i; 116 } 117 } 118 } 119 } 120 121 122 VKAPI_ATTR VkResult VKAPI_CALL 123 v3dv_CreateRenderPass(VkDevice _device, 124 const VkRenderPassCreateInfo *pCreateInfo, 125 const VkAllocationCallbacks *pAllocator, 126 VkRenderPass *pRenderPass) 127 { 128 V3DV_FROM_HANDLE(v3dv_device, device, _device); 129 struct v3dv_render_pass *pass; 130 131 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO); 132 133 const VkRenderPassMultiviewCreateInfo *multiview_info = 134 vk_find_struct_const(pCreateInfo->pNext, RENDER_PASS_MULTIVIEW_CREATE_INFO); 135 bool multiview_enabled = multiview_info && multiview_info->subpassCount > 0; 136 137 size_t size = sizeof(*pass); 138 size_t subpasses_offset = size; 139 size += pCreateInfo->subpassCount * sizeof(pass->subpasses[0]); 140 size_t attachments_offset = size; 141 size += pCreateInfo->attachmentCount * sizeof(pass->attachments[0]); 142 143 pass = vk_object_zalloc(&device->vk, pAllocator, size, 144 VK_OBJECT_TYPE_RENDER_PASS); 145 if (pass == NULL) 146 return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); 147 148 pass->multiview_enabled = multiview_enabled; 149 pass->attachment_count = pCreateInfo->attachmentCount; 150 pass->attachments = (void *) pass + attachments_offset; 151 pass->subpass_count = pCreateInfo->subpassCount; 152 pass->subpasses = (void *) pass + subpasses_offset; 153 154 for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++) 155 pass->attachments[i].desc = pCreateInfo->pAttachments[i]; 156 157 uint32_t subpass_attachment_count = 0; 158 for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) { 159 const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i]; 160 subpass_attachment_count += num_subpass_attachments(desc); 161 } 162 163 if (subpass_attachment_count) { 164 const size_t subpass_attachment_bytes = 165 subpass_attachment_count * sizeof(struct v3dv_subpass_attachment); 166 pass->subpass_attachments = 167 vk_alloc2(&device->vk.alloc, pAllocator, subpass_attachment_bytes, 8, 168 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); 169 if (pass->subpass_attachments == NULL) { 170 vk_object_free(&device->vk, pAllocator, pass); 171 return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); 172 } 173 } else { 174 pass->subpass_attachments = NULL; 175 } 176 177 struct v3dv_subpass_attachment *p = pass->subpass_attachments; 178 for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) { 179 const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i]; 180 struct v3dv_subpass *subpass = &pass->subpasses[i]; 181 182 subpass->input_count = desc->inputAttachmentCount; 183 subpass->color_count = desc->colorAttachmentCount; 184 if (multiview_enabled) 185 subpass->view_mask = multiview_info->pViewMasks[i]; 186 187 if (desc->inputAttachmentCount > 0) { 188 subpass->input_attachments = p; 189 p += desc->inputAttachmentCount; 190 191 for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) { 192 subpass->input_attachments[j] = (struct v3dv_subpass_attachment) { 193 .attachment = desc->pInputAttachments[j].attachment, 194 .layout = desc->pInputAttachments[j].layout, 195 }; 196 } 197 } 198 199 if (desc->colorAttachmentCount > 0) { 200 subpass->color_attachments = p; 201 p += desc->colorAttachmentCount; 202 203 for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) { 204 subpass->color_attachments[j] = (struct v3dv_subpass_attachment) { 205 .attachment = desc->pColorAttachments[j].attachment, 206 .layout = desc->pColorAttachments[j].layout, 207 }; 208 } 209 } 210 211 if (desc->pResolveAttachments) { 212 subpass->resolve_attachments = p; 213 p += desc->colorAttachmentCount; 214 215 for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) { 216 subpass->resolve_attachments[j] = (struct v3dv_subpass_attachment) { 217 .attachment = desc->pResolveAttachments[j].attachment, 218 .layout = desc->pResolveAttachments[j].layout, 219 }; 220 } 221 } 222 223 if (desc->pDepthStencilAttachment) { 224 subpass->ds_attachment = (struct v3dv_subpass_attachment) { 225 .attachment = desc->pDepthStencilAttachment->attachment, 226 .layout = desc->pDepthStencilAttachment->layout, 227 }; 228 229 /* GFXH-1461: if depth is cleared but stencil is loaded (or viceversa), 230 * the clear might get lost. If a subpass has this then we can't emit 231 * the clear using the TLB and we have to do it as a draw call. 232 * 233 * FIXME: separate stencil. 234 */ 235 if (subpass->ds_attachment.attachment != VK_ATTACHMENT_UNUSED) { 236 struct v3dv_render_pass_attachment *att = 237 &pass->attachments[subpass->ds_attachment.attachment]; 238 if (att->desc.format == VK_FORMAT_D24_UNORM_S8_UINT) { 239 if (att->desc.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR && 240 att->desc.stencilLoadOp == VK_ATTACHMENT_LOAD_OP_LOAD) { 241 subpass->do_depth_clear_with_draw = true; 242 } else if (att->desc.loadOp == VK_ATTACHMENT_LOAD_OP_LOAD && 243 att->desc.stencilLoadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) { 244 subpass->do_stencil_clear_with_draw = true; 245 } 246 } 247 } 248 } else { 249 subpass->ds_attachment.attachment = VK_ATTACHMENT_UNUSED; 250 } 251 } 252 253 pass_find_subpass_range_for_attachments(device, pass); 254 255 /* FIXME: handle subpass dependencies */ 256 257 *pRenderPass = v3dv_render_pass_to_handle(pass); 258 259 return VK_SUCCESS; 260 } 261 262 VKAPI_ATTR void VKAPI_CALL 263 v3dv_DestroyRenderPass(VkDevice _device, 264 VkRenderPass _pass, 265 const VkAllocationCallbacks *pAllocator) 266 { 267 V3DV_FROM_HANDLE(v3dv_device, device, _device); 268 V3DV_FROM_HANDLE(v3dv_render_pass, pass, _pass); 269 270 if (!_pass) 271 return; 272 273 vk_free2(&device->vk.alloc, pAllocator, pass->subpass_attachments); 274 vk_object_free(&device->vk, pAllocator, pass); 275 } 276 277 static void 278 subpass_get_granularity(struct v3dv_device *device, 279 struct v3dv_render_pass *pass, 280 uint32_t subpass_idx, 281 VkExtent2D *granularity) 282 { 283 static const uint8_t tile_sizes[] = { 284 64, 64, 285 64, 32, 286 32, 32, 287 32, 16, 288 16, 16, 289 16, 8, 290 8, 8 291 }; 292 293 /* Our tile size depends on the number of color attachments and the maximum 294 * bpp across them. 295 */ 296 assert(subpass_idx < pass->subpass_count); 297 struct v3dv_subpass *subpass = &pass->subpasses[subpass_idx]; 298 const uint32_t color_attachment_count = subpass->color_count; 299 300 uint32_t max_internal_bpp = 0; 301 for (uint32_t i = 0; i < color_attachment_count; i++) { 302 uint32_t attachment_idx = subpass->color_attachments[i].attachment; 303 if (attachment_idx == VK_ATTACHMENT_UNUSED) 304 continue; 305 const VkAttachmentDescription *desc = 306 &pass->attachments[attachment_idx].desc; 307 const struct v3dv_format *format = v3dv_X(device, get_format)(desc->format); 308 uint32_t internal_type, internal_bpp; 309 v3dv_X(device, get_internal_type_bpp_for_output_format) 310 (format->rt_type, &internal_type, &internal_bpp); 311 312 max_internal_bpp = MAX2(max_internal_bpp, internal_bpp); 313 } 314 315 uint32_t idx = 0; 316 if (color_attachment_count > 2) 317 idx += 2; 318 else if (color_attachment_count > 1) 319 idx += 1; 320 321 idx += max_internal_bpp; 322 323 assert(idx < ARRAY_SIZE(tile_sizes)); 324 *granularity = (VkExtent2D) { 325 .width = tile_sizes[idx * 2], 326 .height = tile_sizes[idx * 2 + 1] 327 }; 328 } 329 330 VKAPI_ATTR void VKAPI_CALL 331 v3dv_GetRenderAreaGranularity(VkDevice _device, 332 VkRenderPass renderPass, 333 VkExtent2D *pGranularity) 334 { 335 V3DV_FROM_HANDLE(v3dv_render_pass, pass, renderPass); 336 V3DV_FROM_HANDLE(v3dv_device, device, _device); 337 338 *pGranularity = (VkExtent2D) { 339 .width = 64, 340 .height = 64, 341 }; 342 343 for (uint32_t i = 0; i < pass->subpass_count; i++) { 344 VkExtent2D sg; 345 subpass_get_granularity(device, pass, i, &sg); 346 pGranularity->width = MIN2(pGranularity->width, sg.width); 347 pGranularity->height = MIN2(pGranularity->height, sg.height); 348 } 349 } 350 351 /* Checks whether the render area rectangle covers a region that is aligned to 352 * tile boundaries. This means that we are writing to all pixels covered by 353 * all tiles in that area (except for pixels on edge tiles that are outside 354 * the framebuffer dimensions). 355 * 356 * When our framebuffer is aligned to tile boundaries we know we are writing 357 * valid data to all all pixels in each tile and we can apply certain 358 * optimizations, like avoiding tile loads, since we know that none of the 359 * original pixel values in each tile for that area need to be preserved. 360 * We also use this to decide if we can use TLB clears, as these clear whole 361 * tiles so we can't use them if the render area is not aligned. 362 * 363 * Note that when an image is created it will possibly include padding blocks 364 * depending on its tiling layout. When the framebuffer dimensions are not 365 * aligned to tile boundaries then edge tiles are only partially covered by the 366 * framebuffer pixels, but tile stores still seem to store full tiles 367 * writing to the padded sections. This is important when the framebuffer 368 * is aliasing a smaller section of a larger image, as in that case the edge 369 * tiles of the framebuffer would overwrite valid pixels in the larger image. 370 * In that case, we can't flag the area as being aligned. 371 */ 372 bool 373 v3dv_subpass_area_is_tile_aligned(struct v3dv_device *device, 374 const VkRect2D *area, 375 struct v3dv_framebuffer *fb, 376 struct v3dv_render_pass *pass, 377 uint32_t subpass_idx) 378 { 379 assert(subpass_idx < pass->subpass_count); 380 381 VkExtent2D granularity; 382 subpass_get_granularity(device, pass, subpass_idx, &granularity); 383 384 return area->offset.x % granularity.width == 0 && 385 area->offset.y % granularity.height == 0 && 386 (area->extent.width % granularity.width == 0 || 387 (fb->has_edge_padding && 388 area->offset.x + area->extent.width >= fb->width)) && 389 (area->extent.height % granularity.height == 0 || 390 (fb->has_edge_padding && 391 area->offset.y + area->extent.height >= fb->height)); 392 } 393