Searched defs:validated_shader (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/ |
| H A D | vc4_simulator_validate.h | 97 struct vc4_validated_shader_info *validated_shader; member in struct:drm_vc4_bo
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/ |
| H A D | vc4_simulator_validate.h | 97 struct vc4_validated_shader_info *validated_shader; member in struct:drm_vc4_bo
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/kernel/ |
| H A D | vc4_validate_shaders.c | 151 record_texture_sample(struct vc4_validated_shader_info *validated_shader, argument 179 check_tmu_write(struct vc4_validated_shader_info *validated_shader, argument 283 static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader) argument 303 validate_uniform_address_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument 376 check_reg_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument 468 track_live_clamps(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument 543 check_instruction_writes(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument 565 check_branch(uint64_t inst,struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int ip) argument 590 check_instruction_reads(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument 775 struct vc4_validated_shader_info *validated_shader = NULL; local in function:vc4_validate_shader [all...] |
| H A D | vc4_validate.c | 812 struct vc4_validated_shader_info *validated_shader; local in function:validate_gl_shader_rec [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/kernel/ |
| H A D | vc4_validate_shaders.c | 151 record_texture_sample(struct vc4_validated_shader_info *validated_shader, argument 179 check_tmu_write(struct vc4_validated_shader_info *validated_shader, argument 283 static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader) argument 303 validate_uniform_address_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument 376 check_reg_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument 468 track_live_clamps(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument 543 check_instruction_writes(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument 565 check_branch(uint64_t inst,struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int ip) argument 590 check_instruction_reads(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument 775 struct vc4_validated_shader_info *validated_shader = NULL; local in function:vc4_validate_shader [all...] |
| H A D | vc4_validate.c | 812 struct vc4_validated_shader_info *validated_shader; local in function:validate_gl_shader_rec [all...] |
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