Searched defs:vi_state (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_meta_fast_clear.c267 const VkPipelineVertexInputStateCreateInfo vi_state = { local in function:create_pipeline
H A Dradv_meta_clear.c264 const VkPipelineVertexInputStateCreateInfo vi_state = { local in function:create_color_pipeline
598 const VkPipelineVertexInputStateCreateInfo vi_state = { local in function:create_depthstencil_pipeline
77 create_pipeline(struct radv_device * device,struct radv_render_pass * render_pass,uint32_t samples,struct nir_shader * vs_nir,struct nir_shader * fs_nir,const VkPipelineVertexInputStateCreateInfo * vi_state,const VkPipelineDepthStencilStateCreateInfo * ds_state,const VkPipelineColorBlendStateCreateInfo * cb_state,const VkPipelineLayout layout,const struct radv_graphics_pipeline_create_info * extra,const VkAllocationCallbacks * alloc,VkPipeline * pipeline) argument
/xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
H A Dradv_meta_fast_clear.c283 const VkPipelineVertexInputStateCreateInfo vi_state = { local in function:create_pipeline
H A Dradv_meta_clear.c263 const VkPipelineVertexInputStateCreateInfo vi_state = { local in function:create_color_pipeline
578 const VkPipelineVertexInputStateCreateInfo vi_state = { local in function:create_depthstencil_pipeline
95 create_pipeline(struct radv_device * device,struct radv_render_pass * render_pass,uint32_t samples,struct nir_shader * vs_nir,struct nir_shader * fs_nir,const VkPipelineVertexInputStateCreateInfo * vi_state,const VkPipelineDepthStencilStateCreateInfo * ds_state,const VkPipelineColorBlendStateCreateInfo * cb_state,const VkPipelineLayout layout,const struct radv_graphics_pipeline_create_info * extra,const VkAllocationCallbacks * alloc,VkPipeline * pipeline) argument
/xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/
H A Dv3dv_meta_clear.c605 const VkPipelineVertexInputStateCreateInfo vi_state = { local in function:create_color_clear_pipeline
667 const VkPipelineVertexInputStateCreateInfo vi_state = { local in function:create_depth_clear_pipeline
464 create_pipeline(struct v3dv_device * device,struct v3dv_render_pass * pass,uint32_t subpass_idx,uint32_t samples,struct nir_shader * vs_nir,struct nir_shader * gs_nir,struct nir_shader * fs_nir,const VkPipelineVertexInputStateCreateInfo * vi_state,const VkPipelineDepthStencilStateCreateInfo * ds_state,const VkPipelineColorBlendStateCreateInfo * cb_state,const VkPipelineLayout layout,VkPipeline * pipeline) argument
H A Dv3dv_meta_copy.c1817 const VkPipelineVertexInputStateCreateInfo vi_state = { local in function:create_texel_buffer_copy_pipeline
3507 const VkPipelineVertexInputStateCreateInfo vi_state = { local in function:create_blit_pipeline
3339 create_pipeline(struct v3dv_device * device,struct v3dv_render_pass * pass,struct nir_shader * vs_nir,struct nir_shader * gs_nir,struct nir_shader * fs_nir,const VkPipelineVertexInputStateCreateInfo * vi_state,const VkPipelineDepthStencilStateCreateInfo * ds_state,const VkPipelineColorBlendStateCreateInfo * cb_state,const VkPipelineMultisampleStateCreateInfo * ms_state,const VkPipelineLayout layout,VkPipeline * pipeline) argument

Completed in 24 milliseconds