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    Searched refs:ACCESSIBLE (Results 1 - 4 of 4) sorted by relevancy

  /src/games/hack/
def.rm.h 86 #define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */
hack.makemon.c 232 m_at(x, y) || !ACCESSIBLE(levl[x][y].typ)
hack.vault.c 285 /* look around (hor & vert only) for accessible places */
305 if (ACCESSIBLE(typ))
hack.mon.c 903 if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel */

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