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Searched
refs:ACCESSIBLE
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/hack/
def.rm.h
86
#define
ACCESSIBLE
(typ) ((typ) >= DOOR) /* good position */
hack.makemon.c
232
m_at(x, y) || !
ACCESSIBLE
(levl[x][y].typ)
hack.vault.c
285
/* look around (hor & vert only) for
accessible
places */
305
if (
ACCESSIBLE
(typ))
hack.mon.c
903
if (
ACCESSIBLE
(levl[x][y].typ)) /* might be mimic in wall or dead eel */
Completed in 31 milliseconds
Indexes created Mon Oct 13 21:09:55 GMT 2025