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  /src/games/rogue/
ring.c 63 short add_strength; variable
238 case ADD_STRENGTH:
270 add_strength, regeneration, ring_exp, r_see_invisible,
286 add_strength = 0;
312 case ADD_STRENGTH:
313 add_strength += ring->class;
rogue.h 142 #define ADD_STRENGTH 4
682 extern short add_strength;
inventory.c 628 obj->which_kind == ADD_STRENGTH)) {

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