HomeSort by: relevance | last modified time | path
    Searched refs:AGGRAVATE (Results 1 - 5 of 5) sorted by relevancy

  /src/games/larn/
action.c 151 c[AGGRAVATE] += 2500;
183 c[AGGRAVATE] += 200;
253 c[AGGRAVATE] += rnd(450);
regen.c 113 if (d[AGGRAVATE])
114 --d[AGGRAVATE];
movem.c 48 if (c[AGGRAVATE]) { /* determine window of monsters to move */
89 if (c[AGGRAVATE] || !c[STEALTH]) { /* who gets moved? split for
object.c 267 c[AGGRAVATE] += rnd(400);
908 BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
920 AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
986 c[AGGRAVATE] += 800;
987 return; /* aggravate monsters */
header.h 114 #define AGGRAVATE 38

Completed in 14 milliseconds