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Searched
refs:AGGRAVATE
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/larn/
action.c
151
c[
AGGRAVATE
] += 2500;
183
c[
AGGRAVATE
] += 200;
253
c[
AGGRAVATE
] += rnd(450);
regen.c
113
if (d[
AGGRAVATE
])
114
--d[
AGGRAVATE
];
movem.c
48
if (c[
AGGRAVATE
]) { /* determine window of monsters to move */
89
if (c[
AGGRAVATE
] || !c[STEALTH]) { /* who gets moved? split for
object.c
267
c[
AGGRAVATE
] += rnd(400);
908
BLINDCOUNT, CONFUSE,
AGGRAVATE
, HASTEMONST, ITCHING,
920
AGGRAVATE
, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
986
c[
AGGRAVATE
] += 800;
987
return; /*
aggravate
monsters */
header.h
114
#define
AGGRAVATE
38
Completed in 14 milliseconds
Indexes created Wed Oct 22 00:09:40 GMT 2025