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Searched
refs:AHEAD
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/battlestar/
cypher.c
79
if (!moveplayer(location[position].up,
AHEAD
))
89
if (!moveplayer(location[position].down,
AHEAD
))
106
case
AHEAD
:
107
if (!moveplayer(
ahead
,
AHEAD
))
command7.c
233
else if (
ahead
&& position !=
ahead
)
234
moveplayer(
ahead
,
AHEAD
);
240
moveplayer(location[position].down,
AHEAD
);
words.c
118
{ "
ahead
",
AHEAD
, VERB, NULL },
119
{ "a",
AHEAD
, VERB, NULL },
extern.h
136
#define
AHEAD
1002
288
extern int left, right,
ahead
, back;
command4.c
222
case
AHEAD
:
223
deposit =
ahead
;
/src/lib/libc/regex/
regcomp.c
216
#define
AHEAD
(pos) dofwd(p, pos, HERE()-(pos))
652
AHEAD
(pos); /* fix the OCH_ */
654
AHEAD
(THERE()); /* ...so fix it */
731
AHEAD
(bc->fwd); /* fix previous offset */
747
AHEAD
(bc->fwd);
1605
AHEAD
(start); /* ... fix it */
1607
AHEAD
(THERE());
1617
AHEAD
(start);
1619
AHEAD
(THERE()); /* ...so fix it */
Completed in 15 milliseconds
Indexes created Tue Oct 28 12:10:06 GMT 2025