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    Searched refs:ALL_OBJECTS (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
play.c 94 inventory(&rogue.pack, ALL_OBJECTS);
249 inventory(&level_objects, ALL_OBJECTS);
pack.c 166 if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
use.c 374 ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
rogue.h 71 #define ALL_OBJECTS ((unsigned short) 0777)
inventory.c 713 ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS);

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