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    Searched refs:ALREADY_MOVED (Results 1 - 2 of 2) sorted by relevancy

  /src/games/rogue/
monster.c 340 } else if (monster->m_flags & ALREADY_MOVED) {
341 monster->m_flags &= (~ALREADY_MOVED);
893 monster->m_flags |= ALREADY_MOVED;
rogue.h 382 #define ALREADY_MOVED 0400000000L

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