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  /src/games/battlestar/
command7.c 196 if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
197 printf("Lifting the amulet from you, ");
211 if (testbit(inven, AMULET)) {
212 clearbit(inven, AMULET);
213 carrying -= objwt[AMULET];
214 encumber -= objcumber[AMULET];
216 clearbit(wear, AMULET);
289 hurt += (testbit(wear, AMULET) != 0) +
command2.c 77 case AMULET:
140 if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
142 puts("The amulet begins to glow.");
166 puts("The amulet won't work in here.");
171 else if (wordvalue[wordnumber] == AMULET)
172 puts("You aren't holding the amulet.");
366 setbit(location[position].objects, AMULET);
command5.c 117 printf("sister's amulet. The lovely ");
122 printf("He took her amulet and warped its ");
127 puts("my amulet,");
219 if (n != AMULET && n != MEDALION &&
309 wordvalue[wordnumber] != AMULET &&
352 obj == AMULET || obj == MEDALION || obj == TALISMAN)) {
369 if (obj == AMULET || obj == MEDALION ||
dayobjs.c 106 {13, AMULET},
command4.c 140 case AMULET:
141 if (testbit(location[position].objects, AMULET)) {
142 printf("The amulet is warm to the touch, and ");
162 printf("Your amulet begins to glow as the ");
179 (testbit(wear, AMULET) || testbit(inven, AMULET))) {
188 puts("neck hangs a golden amulet.");
352 if (value != AMULET && value != MEDALION &&
command1.c 148 (testbit(inven, AMULET) || testbit(wear, AMULET))) {
command3.c 153 case AMULET:
extern.h 87 #define AMULET 17
words.c 64 { "amulet", AMULET, NOUNS, NULL },
cypher.c 168 case AMULET:
  /src/games/rogue/
object.c 344 case AMULET:
345 retstring = "amulet ";
718 obj->what_is = AMULET;
765 obj->what_is = AMULET;
pack.c 536 *mask = AMULET;
548 return(mask_pack(&rogue.pack, AMULET));
score.c 504 hasamulet = " with amulet";
592 case AMULET:
rogue.h 70 #define AMULET ((unsigned short) 0400)
inventory.c 538 if (obj->what_is == AMULET) {
539 (void)strlcpy(desc, "the amulet of Yendor ", desclen);
832 id = "the Amulet of Yendor";
room.c 245 case AMULET:
  /src/games/larn/
header.h 99 #define AMULET 23

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