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    Searched refs:ARMORS (Results 1 - 3 of 3) sorted by relevancy

  /src/games/rogue/
object.c 127 struct id id_armors[ARMORS] = {
574 obj->which_kind = get_rand(0, (ARMORS - 1));
776 max = ARMORS - 1;
score.c 616 for (i = 0; i < ARMORS; i++) {
rogue.h 80 #define ARMORS 7

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