HomeSort by: relevance | last modified time | path
    Searched refs:ASLEEP (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
monster.c 93 {(ASLEEP|WAKENS|WANDERS|RUSTS),"0d0",25,'A',20,9,18,100,0,0, FILL},
94 {(ASLEEP|WANDERS|FLITS|FLIES),"1d3",10,'B',2,1,8,60,0,0, FILL},
95 {(ASLEEP|WANDERS),"3d3/2d5",32,'C',15,7,16,85,0,10, FILL},
96 {(ASLEEP|WAKENS|FLAMES),"4d6/4d9",145,'D',5000,21,126,100,0,90, FILL},
97 {(ASLEEP|WAKENS),"1d3",11,'E',2,1,7,65,0,0, FILL},
99 {(ASLEEP|WAKENS|WANDERS|FLIES),"5d5/5d5",115,'G',
101 {(ASLEEP|WAKENS|WANDERS),"1d3/1d2",15,'H',3,1,10,67,0,0, FILL},
102 {(ASLEEP|FREEZES),"0d0",15,'I',5,2,11,68,0,0, FILL},
103 {(ASLEEP|WANDERS),"3d10/4d5",132,'J',3000,21,126,100,0,0, FILL},
104 {(ASLEEP|WAKENS|WANDERS|FLIES),"1d4",10,'K',2,1,6,60,0,0, FILL}
    [all...]
zap.c 360 monster->m_flags |= (ASLEEP | NAPPING);
spec_hit.c 324 monster->m_flags |= ASLEEP;
use.c 255 messagef(0, "you fall asleep");
452 monster->m_flags |= ASLEEP;
rogue.h 359 #define ASLEEP 010L

Completed in 15 milliseconds