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Searched
refs:ASLEEP
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/rogue/
monster.c
93
{(
ASLEEP
|WAKENS|WANDERS|RUSTS),"0d0",25,'A',20,9,18,100,0,0, FILL},
94
{(
ASLEEP
|WANDERS|FLITS|FLIES),"1d3",10,'B',2,1,8,60,0,0, FILL},
95
{(
ASLEEP
|WANDERS),"3d3/2d5",32,'C',15,7,16,85,0,10, FILL},
96
{(
ASLEEP
|WAKENS|FLAMES),"4d6/4d9",145,'D',5000,21,126,100,0,90, FILL},
97
{(
ASLEEP
|WAKENS),"1d3",11,'E',2,1,7,65,0,0, FILL},
99
{(
ASLEEP
|WAKENS|WANDERS|FLIES),"5d5/5d5",115,'G',
101
{(
ASLEEP
|WAKENS|WANDERS),"1d3/1d2",15,'H',3,1,10,67,0,0, FILL},
102
{(
ASLEEP
|FREEZES),"0d0",15,'I',5,2,11,68,0,0, FILL},
103
{(
ASLEEP
|WANDERS),"3d10/4d5",132,'J',3000,21,126,100,0,0, FILL},
104
{(
ASLEEP
|WAKENS|WANDERS|FLIES),"1d4",10,'K',2,1,6,60,0,0, FILL}
[
all
...]
zap.c
360
monster->m_flags |= (
ASLEEP
| NAPPING);
spec_hit.c
324
monster->m_flags |=
ASLEEP
;
use.c
255
messagef(0, "you fall
asleep
");
452
monster->m_flags |=
ASLEEP
;
rogue.h
359
#define
ASLEEP
010L
Completed in 15 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025