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    Searched refs:AWARENESS (Results 1 - 5 of 5) sorted by relevancy

  /src/games/larn/
regen.c 121 if (d[AWARENESS])
122 --d[AWARENESS];
header.h 120 #define AWARENESS 44
display.c 383 if (c[AWARENESS]) {
object.c 920 AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
1003 c[AWARENESS] += 1800;
1004 return; /* expanded awareness */
main.c 864 c[AWARENESS] += 25000;

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