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    Searched refs:A_NEAR (Results 1 - 5 of 5) sorted by relevancy

  /src/games/phantasia/
phantdefs.h 57 #define A_NEAR 2 /* coordinates not specified, move near */
interplayer.c 278 altercoordinates(0.0, 0.0, A_NEAR); /* move away from battle site */
419 altercoordinates(0.0, 0.0, A_NEAR);
632 altercoordinates(0.0, 0.0, A_NEAR);
misc.c 217 altercoordinates(0.0, 0.0, A_NEAR);
727 case A_NEAR: /* pick random coordinates near */
fight.c 286 altercoordinates(0.0, 0.0, A_NEAR);
main.c 229 altercoordinates(0.0, 0.0, A_NEAR);

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