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Searched
refs:A_SPECIFIC
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/phantasia/
phantdefs.h
55
#define
A_SPECIFIC
0 /* coordinates specified */
misc.c
411
Player.p_y - Player.p_y / 10.0,
A_SPECIFIC
);
733
case
A_SPECIFIC
: /* just move player */
main.c
650
altercoordinates(x, y,
A_SPECIFIC
);
Completed in 30 milliseconds
Indexes created Fri Nov 07 19:10:08 GMT 2025