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    Searched refs:BATHGOD (Results 1 - 8 of 8) sorted by relevancy

  /src/games/battlestar/
command2.c 221 if (testbit(location[position].objects, BATHGOD)) {
224 clearbit(location[position].objects, BATHGOD);
298 testbit(location[position].objects, BATHGOD)))) {
304 if (testbit(location[position].objects, BATHGOD)) {
dayobjs.c 108 {126, BATHGOD},
command4.c 178 if (testbit(location[position].objects, BATHGOD) &&
193 clearbit(location[position].objects, BATHGOD);
196 BATHGOD)) {
command3.c 278 BATHGOD)) {
287 BATHGOD);
command5.c 50 && testbit(location[position].objects, BATHGOD)) {
107 if ((testbit(location[position].objects, BATHGOD) ||
command1.c 132 clearbit(location[POOLS].objects, BATHGOD);
extern.h 93 #define BATHGOD 23
cypher.c 156 * BATHGOD must become
164 case BATHGOD:

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