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    Searched refs:BEING_USED (Results 1 - 3 of 3) sorted by relevancy

  /src/games/rogue/
spec_hit.c 192 if (!(obj->in_use_flags & BEING_USED)) {
206 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
throw.c 91 if ((weapon->in_use_flags & BEING_USED) && weapon->is_cursed) {
rogue.h 160 #define BEING_USED ((unsigned short) 017)

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