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  /src/games/gomoku/
gomoku.h 235 #define BFLAG 0x010000 /* frame intersects border or dead */
241 return (sp->s_flags & (BFLAG << r)) != 0;
247 sp->s_flags |= BFLAG << r;
pickmove.c 453 * Also skip blocked frames (BFLAG) and frames that are <1,x>
456 int bmask = (BFLAG | FFLAG | MFLAG) << r;

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