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    Searched refs:BLINDCOUNT (Results 1 - 8 of 8) sorted by relevancy

  /src/games/larn/
regen.c 81 if (d[BLINDCOUNT])
82 if (--d[BLINDCOUNT] <= 0) {
object.c 837 c[BLINDCOUNT] += 500;
872 if (c[BLINDCOUNT] == 0)
884 if (c[BLINDCOUNT])
908 BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
1164 if (c[BLINDCOUNT] == 0)
1176 if (c[BLINDCOUNT])
1228 if (c[BLINDCOUNT])
display.c 381 if (c[BLINDCOUNT])
444 if (c[BLINDCOUNT])
main.c 741 if (c[BLINDCOUNT]) {
1233 if (!c[BLINDCOUNT]) {
store.c 498 if (c[BLINDCOUNT])
499 c[BLINDCOUNT] = 1; /* cure blindness too! */
header.h 104 #define BLINDCOUNT 28
monster.c 377 c[BLINDCOUNT] = 0;
824 if (c[BLINDCOUNT] == 0) { /* if not blind show effect */
920 if (c[BLINDCOUNT]) {
movem.c 363 if (c[BLINDCOUNT])

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