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Searched
refs:BLINDCOUNT
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/larn/
regen.c
81
if (d[
BLINDCOUNT
])
82
if (--d[
BLINDCOUNT
] <= 0) {
object.c
837
c[
BLINDCOUNT
] += 500;
872
if (c[
BLINDCOUNT
] == 0)
884
if (c[
BLINDCOUNT
])
908
BLINDCOUNT
, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
1164
if (c[
BLINDCOUNT
] == 0)
1176
if (c[
BLINDCOUNT
])
1228
if (c[
BLINDCOUNT
])
display.c
381
if (c[
BLINDCOUNT
])
444
if (c[
BLINDCOUNT
])
main.c
741
if (c[
BLINDCOUNT
]) {
1233
if (!c[
BLINDCOUNT
]) {
store.c
498
if (c[
BLINDCOUNT
])
499
c[
BLINDCOUNT
] = 1; /* cure blindness too! */
header.h
104
#define
BLINDCOUNT
28
monster.c
377
c[
BLINDCOUNT
] = 0;
824
if (c[
BLINDCOUNT
] == 0) { /* if not blind show effect */
920
if (c[
BLINDCOUNT
]) {
movem.c
363
if (c[
BLINDCOUNT
])
Completed in 35 milliseconds
Indexes created Mon Oct 20 01:09:56 GMT 2025