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    Searched refs:BOMB (Results 1 - 11 of 11) sorted by relevancy

  /src/games/hunt/huntd/
extern.c 76 BOMB, BOMB, BOMB,
77 BOMB, BOMB, BOMB,
78 BOMB, BOMB,
execute.c 139 fire(pp, 3); /* 7x7 BOMB */
142 fire(pp, 4); /* 9x9 BOMB */
145 fire(pp, 5); /* 11x11 BOMB */
148 fire(pp, 6); /* 13x13 BOMB */
151 fire(pp, 7); /* 15x15 BOMB */
154 fire(pp, 8); /* 17x17 BOMB */
157 fire(pp, 9); /* 19x19 BOMB */
160 fire(pp, 10); /* 21x21 BOMB */
248 case BOMB:
452 case BOMB
    [all...]
shots.c 103 case BOMB:
524 case BOMB:
674 case BOMB:
831 case BOMB:
driver.c 583 case BOMB:
  /src/games/battlestar/
dayobjs.c 57 {19, BOMB},
words.c 101 { "bomb", BOMB, OBJECT, NULL },
102 { "warhead", BOMB, OBJECT, NULL },
command3.c 229 if (value == BOMB)
extern.h 122 #define BOMB 54
command4.c 345 if (value == BOMB) {
346 printf("The bomb explodes. A ");
  /src/games/hunt/include/
hunt_common.h 132 #define BOMB '@'
196 #define MINDSHOT 2 /* At least a satchel bomb */
  /src/games/hunt/hunt/
otto.c 258 case BOMB:

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