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Searched
refs:BOOTS
(Results
1 - 10
of
10
) sorted by relevancy
/src/sys/arch/vax/consolerl/
Makefile
4
BOOTS
= boot
11
OBJS= ${
BOOTS
} ${STDBOOS} ${DEVBOOS} ${UTILS}
29
rm -f ${
BOOTS
} ${UTILS} defboo.com
/src/sys/arch/vax/floppy/
Makefile
6
BOOTS
= boot
14
OBJS= ${
BOOTS
} ${STDBOO} ${DEVBOO} ${UTILS}
44
rm -f ${
BOOTS
} ${UTILS} floppy defboo.cmd
/src/games/hunt/huntd/
extern.c
58
#ifdef
BOOTS
59
PLAYER Boot[NBOOTS]; /* all the
boots
*/
hunt.h
86
#ifdef
BOOTS
150
#ifdef
BOOTS
driver.c
345
#ifdef
BOOTS
491
#ifdef
BOOTS
508
#ifdef
BOOTS
511
* Put the
boots
in the maze
542
#ifdef
BOOTS
552
message(gotcha, "He has
boots
on!");
745
#ifdef
BOOTS
751
err(1, "Too many
boots
");
764
#ifdef
BOOTS
shots.c
159
#ifdef
BOOTS
548
#ifdef
BOOTS
633
#ifdef
BOOTS
640
#ifdef
BOOTS
1124
#ifdef
BOOTS
execute.c
279
#ifdef
BOOTS
296
message(pp, "Wow! A pair of
boots
!");
508
#ifdef
BOOTS
510
message(pp, "
Boots
are too noisy to cloak!");
answer.c
303
#ifdef
BOOTS
/src/games/hunt/include/
hunt_common.h
55
#if defined(
BOOTS
) && !defined(FLY)
147
#ifdef
BOOTS
/src/games/hunt/hunt/
otto.c
206
#ifdef
BOOTS
241
#ifdef
BOOTS
Completed in 17 milliseconds
Indexes created Sat Oct 25 10:09:55 GMT 2025