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  /src/sys/arch/vax/consolerl/
Makefile 4 BOOTS= boot
11 OBJS= ${BOOTS} ${STDBOOS} ${DEVBOOS} ${UTILS}
29 rm -f ${BOOTS} ${UTILS} defboo.com
  /src/sys/arch/vax/floppy/
Makefile 6 BOOTS= boot
14 OBJS= ${BOOTS} ${STDBOO} ${DEVBOO} ${UTILS}
44 rm -f ${BOOTS} ${UTILS} floppy defboo.cmd
  /src/games/hunt/huntd/
extern.c 58 #ifdef BOOTS
59 PLAYER Boot[NBOOTS]; /* all the boots */
hunt.h 86 #ifdef BOOTS
150 #ifdef BOOTS
driver.c 345 #ifdef BOOTS
491 #ifdef BOOTS
508 #ifdef BOOTS
511 * Put the boots in the maze
542 #ifdef BOOTS
552 message(gotcha, "He has boots on!");
745 #ifdef BOOTS
751 err(1, "Too many boots");
764 #ifdef BOOTS
shots.c 159 #ifdef BOOTS
548 #ifdef BOOTS
633 #ifdef BOOTS
640 #ifdef BOOTS
1124 #ifdef BOOTS
execute.c 279 #ifdef BOOTS
296 message(pp, "Wow! A pair of boots!");
508 #ifdef BOOTS
510 message(pp, "Boots are too noisy to cloak!");
answer.c 303 #ifdef BOOTS
  /src/games/hunt/include/
hunt_common.h 55 #if defined(BOOTS) && !defined(FLY)
147 #ifdef BOOTS
  /src/games/hunt/hunt/
otto.c 206 #ifdef BOOTS
241 #ifdef BOOTS

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