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    Searched refs:BOW (Results 1 - 7 of 7) sorted by relevancy

  /src/games/rogue/
init.c 179 obj->which_kind = BOW;
throw.c 135 (rogue.weapon && (rogue.weapon->which_kind == BOW))) {
rogue.h 82 #define BOW 0
object.c 117 {150, "short bow ", "", 0},
501 case BOW:
  /src/lib/libc/regex/
engine.c 123 #define BOW (BOL-4)
963 flagch = BOW;
969 if (flagch == BOW || flagch == EOW) {
1029 == #define BOW (BOL-4)
1081 if (ch == BOW)
1089 if (ch == BOW || ch == EOW)
  /src/games/hack/
hack.u_init.c 108 {BOW, 1, WEAPON_SYM, 1, 1},
hack.do.c 416 uwep->otyp != obj->otyp + (BOW - ARROW))

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