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Searched
refs:BOW
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/rogue/
init.c
179
obj->which_kind =
BOW
;
throw.c
135
(rogue.weapon && (rogue.weapon->which_kind ==
BOW
))) {
rogue.h
82
#define
BOW
0
object.c
117
{150, "short
bow
", "", 0},
501
case
BOW
:
/src/lib/libc/regex/
engine.c
123
#define
BOW
(BOL-4)
963
flagch =
BOW
;
969
if (flagch ==
BOW
|| flagch == EOW) {
1029
== #define
BOW
(BOL-4)
1081
if (ch ==
BOW
)
1089
if (ch ==
BOW
|| ch == EOW)
/src/games/hack/
hack.u_init.c
108
{
BOW
, 1, WEAPON_SYM, 1, 1},
hack.do.c
416
uwep->otyp != obj->otyp + (
BOW
- ARROW))
Completed in 16 milliseconds
Indexes created Mon Oct 20 03:09:53 GMT 2025