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  /src/games/hunt/huntd/
hunt.h 52 typedef struct bullet_def BULLET;
119 BULLET *b_next;
145 extern BULLET *Bullets;
183 BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
198 BULLET *is_bullet(int, int);
shots.c 46 static void chkshot(BULLET *, BULLET *);
47 static void chkslime(BULLET *, BULLET *);
48 static void explshot(BULLET *, int, int);
49 static void find_under(BULLET *, BULLET *);
51 static void mark_boot(BULLET *);
52 static void mark_player(BULLET *);
54 static void move_drone(BULLET *);
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extern.c 54 BULLET *Bullets = NULL; /* linked list of bullets */
execute.c 198 BULLET *bp;
437 BULLET *bp;
469 BULLET *
473 BULLET *bp;
driver.c 673 BULLET *bp;

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