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  /src/games/tetris/
tetris.h 56 #define B_SIZE (B_ROWS * B_COLS)
59 extern cell board[B_SIZE]; /* 1 => occupied, 0 => empty */
tetris.c 62 cell board[B_SIZE]; /* 1 => occupied, 0 => empty */
96 for (i = B_SIZE; i; i--)
screen.c 60 static cell curscreen[B_SIZE]; /* 1 => standout (or otherwise marked) */

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