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    Searched refs:CAR (Results 1 - 4 of 4) sorted by relevancy

  /src/games/battlestar/
dayobjs.c 45 {237, CAR},
command6.c 185 if (testbit(location[position].objects, CAR)) {
186 printf("You hop in the car and turn the key. There is ");
189 clearbit(location[position].objects, CAR);
words.c 107 { "car", CAR, OBJECT, NULL },
108 { "volare", CAR, OBJECT, NULL },
extern.h 128 #define CAR 60

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