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Searched
refs:CAR
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/battlestar/
dayobjs.c
45
{237,
CAR
},
command6.c
185
if (testbit(location[position].objects,
CAR
)) {
186
printf("You hop in the
car
and turn the key. There is ");
189
clearbit(location[position].objects,
CAR
);
words.c
107
{ "
car
",
CAR
, OBJECT, NULL },
108
{ "volare",
CAR
, OBJECT, NULL },
extern.h
128
#define
CAR
60
Completed in 16 milliseconds
Indexes created Mon Feb 23 16:20:21 UTC 2026