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    Searched refs:CFLAGALL (Results 1 - 2 of 2) sorted by relevancy

  /src/games/gomoku/
bdisp.c 179 else if ((sp->s_flags & CFLAGALL) != 0)
219 else if ((sp->s_flags & CFLAGALL) != 0)
gomoku.h 228 #define CFLAGALL 0x00000F /* all frame directions marked */

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