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  /src/games/phantasia/
macros.h 9 #define CIRCLE(X, Y) floor(distance(X, 0.0, Y, 0.0) / 125.0 + 1)
interplayer.c 583 || Circle >= CIRCLE(Other.p_x, Other.p_y)
850 && CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
misc.c 84 double circle; /* corresponding circle for coordinates */ local in function:descrlocation
98 if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) {
104 if (circle >= 55)
107 if (circle >= 35)
110 if (circle >= 20)
113 if (circle >= 9)
116 if (circle >= 5)
147 label = nametable[((int) circle) - 1][quadrant]
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