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  /src/games/larn/
regen.c 172 if (d[CLUMSINESS]) {
174 if (d[CLUMSINESS] > 1)
177 * to clumsiness */
179 if (--d[CLUMSINESS] <= 0) {
action.c 286 c[CLUMSINESS] += rnd(1600) + 200;
header.h 144 #define CLUMSINESS 68
object.c 909 LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM
922 HALFDAM, SEEINVISIBLE, ITCHING, CLUMSINESS, WTW

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