/src/games/hangman/ |
hangman.h | 54 #define NUMBERX (COLS - 1 - 26) 56 #define AVGX (COLS - 1 - 26) 58 #define GUESSX (COLS - 1 - 26)
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main.c | 95 mvcur(0, COLS - 1, LINES - 1, 0);
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prdata.c | 58 if (GUESSX + l + n < COLS) {
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/src/games/cribbage/ |
cribcur.h | 47 # define MSG_X (COLS - SCORE_X - 1)
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/src/games/colorbars/ |
colorbars.c | 70 if (COLS < 45 || LINES < 10) { 75 spacing = COLS / numcolors; 76 offsetx = (COLS - (spacing * numcolors)) / 2;
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/src/usr.bin/systat/ |
globalcmds.c | 95 if (col + len > COLS) 99 if (col + 1 < COLS) 108 if ((int)strlen(args) < COLS - 25)
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keyboard.c | 64 linesz = COLS - 2; /* XXX does not get updated on SIGWINCH */
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/src/sys/arch/hp300/stand/common/ |
machdep.c | 143 #define COLS 80 148 static char buf[COLS]; 158 for (i = col; i < COLS-1; i++) 175 if (++col == COLS-1)
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/src/games/worm/ |
worm.c | 129 if (COLS < 18 || LINES < 5) { 140 if ((start_len <= 0) || (start_len > ((LINES-3) * (COLS-2)) / 3)) 142 stw = newwin(1, COLS-1, 0, 0); 143 tv = newwin(LINES-1, COLS-1, 1, 0); 177 head->x = start_len % (COLS-5) + 2; 185 if (((bp->x <= 2) && (j == 1)) || ((bp->x >= COLS-4) && (j == -1))) { 236 if (visible_len == (LINES-3) * (COLS-3) - 1) { 245 bp->x = rnd(COLS-3) + 1; 330 wmove(stw, 0, COLS - 12);
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/src/lib/libcurses/ |
cr_put.c | 99 if (destcol >= COLS) { 100 destline += destcol / COLS; 101 destcol %= COLS; 103 if (outcol >= COLS) { 104 l = (outcol + 1) / COLS; 106 outcol %= COLS; 176 if (outcol != COLS - 1 && 406 if (destcol - outcol > 4 && i < COLS) { 504 * the case where col > COLS, even if ts does not divide COLS [all...] |
screen.c | 76 old_screen->COLS = COLS; 93 COLS = new->COLS; 115 __CTRACE(__CTRACE_SCREEN, "set_term: LINES = %d, COLS = %d\n", 116 LINES, COLS); 229 __CTRACE(__CTRACE_SCREEN, "newterm: LINES = %d, COLS = %d\n", 230 LINES, COLS);
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setterm.c | 83 /* lines and cols will have been setup correctly by ti_setupterm(3). */ 85 screen->COLS = t_columns(screen->term); 116 * Want cols > 4, otherwise things will fail. 118 if (screen->COLS <= 4) 122 COLS = screen->COLS; 127 "setterm: LINES = %d, COLS = %d, TABSIZE = %d\n", 128 LINES, COLS, TABSIZE); 246 COLS = screen->COLS; [all...] |
insch.c | 132 (win->alines[LINES - 1]->line[COLS - 1].ch != ' ' || 133 win->alines[LINES - 1]->line[COLS - 1].attr != attr)) {
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resize.c | 88 if (ncols > COLS) 89 ncols = COLS; 101 if (win->begx > COLS) 103 if (win->begx + ncols > COLS) 106 ncols += COLS - win->begx; 140 ncols != _cursesi_screen->COLS)); 201 _cursesi_screen->COLS = ncols; 203 COLS = ncols; 205 /* tweak the flags now that we have updated the LINES and COLS */
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tstp.c | 144 COLS = win.ws_col; 268 * If the application didn't update LINES and COLS, 280 if (win.ws_col != COLS) { 281 COLS = win.ws_col; 286 * We need to make local copies of LINES and COLS, otherwise we 290 ncols = COLS;
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ripoffline.c | 121 if (srip->init(w, COLS) == ERR) 149 if (wresize(rip->win, nlines, screen->COLS) == ERR)
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/src/games/sail/ |
player.h | 38 #define LINE_X COLS 70 #define SCROLL_R (COLS-1)
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pl_7.c | 127 if (STAT_R >= COLS || SCROLL_Y <= 0) { 206 for (x = getcurx(stdscr); x < COLS; x++) { 1317 mvaddstr(LINES-2, COLS/2, "Enter your name:"); 1318 startup_getstr(LINES-1, COLS/2, o_myname, sizeof(o_myname)); 1377 mvaddstr(0, COLS/2, "## SHIPS TITLE"); 1381 move(y0 + i - joinscroll, COLS/2); 1398 move(leavey, COLS-1); 1400 mvaddstr(2, COLS/2, "No games."); 1409 mvaddstr(2, COLS/2, "New game"); 1414 mvselprintw(4, COLS/2, 0, startpos, COLS/2 - 1 [all...] |
/src/games/battlestar/ |
fly.c | 47 #define MIDC (COLS/2 - 1) 90 column = rnd(COLS - 2) + 1; 195 c = rnd(COLS); 261 if (column + dc < COLS - 1 && column + dc > 0) 295 mvcur(0, COLS - 1, LINES - 1, 0);
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/src/usr.bin/talk/ |
init_disp.c | 77 my_win.x_ncols = COLS; 83 his_win.x_ncols = COLS; 89 line_win = newwin(1, COLS, my_win.x_nlines, 0);
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display.c | 139 if (win->x_col == COLS-1) { 146 if (win->x_col == COLS-1) /* check for wraparound */
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/src/games/rain/ |
rain.c | 62 static long cols; variable in typeref:typename:long 108 xpos[j] = random() % cols + 2; 116 if (is_term_resized(LINES, COLS)) { 117 resizeterm(LINES, COLS); 120 x = random() % cols + 2; 156 cols = COLS - 4; 158 if (cols == 0) cols++;
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/src/games/robots/ |
main.c | 160 if (LINES != Y_SIZE || COLS != X_SIZE) { 161 if (LINES < Y_SIZE || COLS < X_SIZE) {
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/src/lib/libcurses/PSD.doc/ |
twinkle1.c | 89 mvcur(0, COLS - 1, LINES - 1, 0);
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/src/games/atc/ |
graphics.c | 132 input = newwin(INPUT_LINES, COLS - PLANE_COLS, LINES - INPUT_LINES, 0); 134 COLS - PLANE_COLS); 135 planes = newwin(LINES - INPUT_LINES, PLANE_COLS, 0, COLS - PLANE_COLS);
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