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    Searched refs:CONFUSE (Results 1 - 6 of 6) sorted by relevancy

  /src/games/larn/
regen.c 87 if (d[CONFUSE])
88 if (--d[CONFUSE] <= 0) {
store.c 500 if (c[CONFUSE])
501 c[CONFUSE] = 1; /* end confusion */
header.h 106 #define CONFUSE 30
monster.c 669 if (c[CONFUSE]) {
673 return (c[CONFUSE]);
1650 c[CONFUSE] += 10 + rnd(10);
display.c 502 if (c[CONFUSE])
object.c 842 c[CONFUSE] += 20 + rnd(9);
908 BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,

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