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Searched
refs:CONFUSES
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/rogue/
spec_hit.c
468
monster->m_flags &= (~
CONFUSES
); /* will not confuse the rogue */
472
monster->m_flags &= (~
CONFUSES
);
zap.c
199
FLAMES | IMITATES |
CONFUSES
| SEEKS_GOLD | HOLDS));
rogue.h
377
#define
CONFUSES
010000000L
monster.c
106
{(ASLEEP|WAKENS|WANDERS|
CONFUSES
),"4d4/3d7",97,'M',
354
if ((monster->m_flags &
CONFUSES
) && m_confuse(monster)) {
Completed in 47 milliseconds
Indexes created Sun Oct 19 01:09:53 GMT 2025