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    Searched refs:CONFUSES (Results 1 - 4 of 4) sorted by relevancy

  /src/games/rogue/
spec_hit.c 468 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
472 monster->m_flags &= (~CONFUSES);
zap.c 199 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
rogue.h 377 #define CONFUSES 010000000L
monster.c 106 {(ASLEEP|WAKENS|WANDERS|CONFUSES),"4d4/3d7",97,'M',
354 if ((monster->m_flags & CONFUSES) && m_confuse(monster)) {

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