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Searched
refs:Circle
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/phantasia/
fight.c
85
Enemyname, Curmonster.m_experience,
Circle
);
155
if (
Circle
> 1.0
157
&& drandom() > 0.2 + pow(0.4, (double) (flockcnt / 3 +
Circle
/ 3.0)))
187
if (
Circle
> 24)
192
if (
Circle
> 15)
198
if (
Circle
> 8)
204
if (
Circle
> 3)
414
inflict = ROLL(1.0, (
Circle
- 1.0) / 2.0);
453
inflict = ROLL(0, 7.5 *
Circle
);
537
inflict = ROLL(15.0,
Circle
* 10.0)
[
all
...]
phantglobs.c
15
double
Circle
; /* which
circle
player is in */
phantglobs.h
7
extern double
Circle
; /* which
circle
player is in */
misc.c
84
double
circle
; /* corresponding
circle
for coordinates */
local in function:descrlocation
98
if ((
circle
=
CIRCLE
(playerp->p_x, playerp->p_y)) >= 1000.0) {
104
if (
circle
>= 55)
107
if (
circle
>= 35)
110
if (
circle
>= 20)
113
if (
circle
>= 9)
116
if (
circle
>= 5)
147
label = nametable[((int)
circle
) - 1][quadrant]
[
all
...]
interplayer.c
583
||
Circle
>=
CIRCLE
(Other.p_x, Other.p_y)
850
&&
CIRCLE
(temp1, temp2) <
CIRCLE
(Other.p_x, Other.p_y)
main.c
505
Player.p_mana += (
Circle
+ Player.p_level) / 4.0;
Completed in 127 milliseconds
Indexes created Thu Oct 23 22:10:10 GMT 2025