HomeSort by: relevance | last modified time | path
    Searched refs:Circle (Results 1 - 6 of 6) sorted by relevancy

  /src/games/phantasia/
fight.c 85 Enemyname, Curmonster.m_experience, Circle);
155 if (Circle > 1.0
157 && drandom() > 0.2 + pow(0.4, (double) (flockcnt / 3 + Circle / 3.0)))
187 if (Circle > 24)
192 if (Circle > 15)
198 if (Circle > 8)
204 if (Circle > 3)
414 inflict = ROLL(1.0, (Circle - 1.0) / 2.0);
453 inflict = ROLL(0, 7.5 * Circle);
537 inflict = ROLL(15.0, Circle * 10.0)
    [all...]
phantglobs.c 15 double Circle; /* which circle player is in */
phantglobs.h 7 extern double Circle; /* which circle player is in */
misc.c 84 double circle; /* corresponding circle for coordinates */ local in function:descrlocation
98 if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) {
104 if (circle >= 55)
107 if (circle >= 35)
110 if (circle >= 20)
113 if (circle >= 9)
116 if (circle >= 5)
147 label = nametable[((int) circle) - 1][quadrant]
    [all...]
interplayer.c 583 || Circle >= CIRCLE(Other.p_x, Other.p_y)
850 && CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
main.c 505 Player.p_mana += (Circle + Player.p_level) / 4.0;

Completed in 127 milliseconds