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    Searched refs:Crusher (Results 1 - 5 of 5) sorted by relevancy

  /src/games/warp/
object.h 22 #define Crusher 7
move.c 155 case Crusher:
197 if (curobj->type == Crusher && curobj->velx) {
298 case Crusher:
547 if (numcrushes && movers->type == Crusher)
weapon.c 513 if (occupant[y][x]->type == Crusher) {
643 (tractee->type == Crusher && !dx) ) ) {
669 else if (tractee->type == Crusher && !dy &&
them.c 53 if (numcrushes && (obj=movers)->type == Crusher) {
init.c 362 movers = make_object(Crusher,'<',y,x,0,1,32767L,32768L,&root);

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