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  /src/games/battlestar/
dayobjs.c 50 {266, DARK},
init.c 137 setbit(location[13].objects, DARK); /* amulet " */
command1.c 157 if (testbit(location[position].objects, DARK)) {
158 printf("%s\n", objdes[DARK]);
159 fight(DARK, 100);
command7.c 193 if (enemy == DARK && lifeline > strength * 0.33) {
217 puts("he flees down the dark caverns.");
218 clearbit(location[position].objects, DARK);
276 if (enemy == ELF || enemy == DARK) {
command2.c 357 printf("The Dark Lord leaps away and runs down secret ");
364 fight(DARK, 75);
extern.h 119 #define DARK 49

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