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Searched
refs:DARK
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/battlestar/
dayobjs.c
50
{266,
DARK
},
init.c
137
setbit(location[13].objects,
DARK
); /* amulet " */
command1.c
157
if (testbit(location[position].objects,
DARK
)) {
158
printf("%s\n", objdes[
DARK
]);
159
fight(
DARK
, 100);
command7.c
193
if (enemy ==
DARK
&& lifeline > strength * 0.33) {
217
puts("he flees down the
dark
caverns.");
218
clearbit(location[position].objects,
DARK
);
276
if (enemy == ELF || enemy ==
DARK
) {
command2.c
357
printf("The
Dark
Lord leaps away and runs down secret ");
364
fight(
DARK
, 75);
extern.h
119
#define
DARK
49
Completed in 12 milliseconds
Indexes created Mon Oct 20 10:10:01 GMT 2025