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    Searched refs:DEADNATIVE (Results 1 - 4 of 4) sorted by relevancy

  /src/games/battlestar/
command3.c 138 if (testbit(inven, DEADNATIVE) ||
140 DEADNATIVE))
141 value = DEADNATIVE;
175 case DEADNATIVE:
351 DEADNATIVE);
command4.c 123 } else if (testbit(from, DEADNATIVE)) {
124 wordvalue[wordnumber] = DEADNATIVE;
325 else if (testbit(inven, DEADNATIVE) ||
326 testbit(location[position].objects, DEADNATIVE))
327 value = DEADNATIVE;
command2.c 261 setbit(location[position].objects, DEADNATIVE);
extern.h 125 #define DEADNATIVE 57

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