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Searched
refs:DEADNATIVE
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/battlestar/
command3.c
138
if (testbit(inven,
DEADNATIVE
) ||
140
DEADNATIVE
))
141
value =
DEADNATIVE
;
175
case
DEADNATIVE
:
351
DEADNATIVE
);
command4.c
123
} else if (testbit(from,
DEADNATIVE
)) {
124
wordvalue[wordnumber] =
DEADNATIVE
;
325
else if (testbit(inven,
DEADNATIVE
) ||
326
testbit(location[position].objects,
DEADNATIVE
))
327
value =
DEADNATIVE
;
command2.c
261
setbit(location[position].objects,
DEADNATIVE
);
extern.h
125
#define
DEADNATIVE
57
Completed in 18 milliseconds
Indexes created Mon Feb 23 08:20:23 UTC 2026