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Searched
refs:DEADWOOD
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/battlestar/
nightobjs.c
56
{216,
DEADWOOD
},
59
{168,
DEADWOOD
},
62
{170,
DEADWOOD
},
command3.c
52
setbit(location[position].objects,
DEADWOOD
);
126
if (testbit(inven,
DEADWOOD
) ||
128
DEADWOOD
))
129
value =
DEADWOOD
;
174
case
DEADWOOD
:
command2.c
333
setbit(location[ahead].objects,
DEADWOOD
);
336
setbit(location[back].objects,
DEADWOOD
);
339
setbit(location[left].objects,
DEADWOOD
);
342
setbit(location[right].objects,
DEADWOOD
);
dayobjs.c
89
{172,
DEADWOOD
},
command4.c
119
} else if (testbit(from,
DEADWOOD
)) {
120
wordvalue[wordnumber] =
DEADWOOD
;
316
else if (testbit(inven,
DEADWOOD
) ||
317
testbit(location[position].objects,
DEADWOOD
))
318
value =
DEADWOOD
;
words.c
67
{ "woodsman",
DEADWOOD
, OBJECT, NULL },
68
{ "woodsman's",
DEADWOOD
, OBJECT, NULL },
command5.c
232
setbit(location[position].objects,
DEADWOOD
);
extern.h
90
#define
DEADWOOD
20
Completed in 19 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025