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    Searched refs:DEADWOOD (Results 1 - 8 of 8) sorted by relevancy

  /src/games/battlestar/
nightobjs.c 56 {216, DEADWOOD},
59 {168, DEADWOOD},
62 {170, DEADWOOD},
command3.c 52 setbit(location[position].objects, DEADWOOD);
126 if (testbit(inven, DEADWOOD) ||
128 DEADWOOD))
129 value = DEADWOOD;
174 case DEADWOOD:
command2.c 333 setbit(location[ahead].objects, DEADWOOD);
336 setbit(location[back].objects, DEADWOOD);
339 setbit(location[left].objects, DEADWOOD);
342 setbit(location[right].objects, DEADWOOD);
dayobjs.c 89 {172, DEADWOOD},
command4.c 119 } else if (testbit(from, DEADWOOD)) {
120 wordvalue[wordnumber] = DEADWOOD;
316 else if (testbit(inven, DEADWOOD) ||
317 testbit(location[position].objects, DEADWOOD))
318 value = DEADWOOD;
words.c 67 { "woodsman", DEADWOOD, OBJECT, NULL },
68 { "woodsman's", DEADWOOD, OBJECT, NULL },
command5.c 232 setbit(location[position].objects, DEADWOOD);
extern.h 90 #define DEADWOOD 20

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