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    Searched refs:DEMONLORD (Results 1 - 4 of 4) sorted by relevancy

  /src/games/larn/
movem.c 297 case DEMONLORD:
298 case DEMONLORD + 1:
299 case DEMONLORD + 2:
300 case DEMONLORD + 3:
301 case DEMONLORD + 4:
302 case DEMONLORD + 5:
303 case DEMONLORD + 6:
312 if (tmp >= DEMONLORD + 3) { /* demons dispel spheres */
create.c 274 mit = rund(8) + DEMONLORD;
282 mit = DEMONLORD + 7;
header.h 321 #define DEMONLORD 57
monster.c 1726 if (*p < DEMONLORD + 2) {
1772 if ((m = mitem[x][y]) >= DEMONLORD + 4) { /* demons dispel spheres */

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