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    Searched refs:DETECT_MONSTER (Results 1 - 3 of 3) sorted by relevancy

  /src/games/rogue/
use.c 65 boolean detect_monster = 0; variable in typeref:typename:boolean
141 case DETECT_MONSTER:
527 if (detect_monster) {
568 if (detect_monster) {
rogue.h 117 #define DETECT_MONSTER 8
233 short d_enchant; /* room char when detect_monster */
647 extern boolean detect_monster;
object.c 471 obj->which_kind = DETECT_MONSTER;

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