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Searched
refs:DEXTERITY
(Results
1 - 10
of
10
) sorted by relevancy
/src/games/rogue/
ring.c
239
case
DEXTERITY
:
318
case
DEXTERITY
:
rogue.h
144
#define
DEXTERITY
6
inventory.c
627
(obj->which_kind ==
DEXTERITY
||
/src/games/larn/
global.c
439
c[
DEXTERITY
] += ivenarg[i] + 1;
451
c[
DEXTERITY
] += 10;
470
c[
DEXTERITY
] += 5;
579
c[
DEXTERITY
]++;
695
c[
DEXTERITY
] -= arg + 1;
707
c[
DEXTERITY
] -= 10;
713
c[
DEXTERITY
] -= 5;
regen.c
73
d[
DEXTERITY
] -= 3;
display.c
84
(long) c[WISDOM], (long) c[CONSTITUTION], (long) c[
DEXTERITY
], (long) c[CHARISMA]);
123
botsub(makecode(
DEXTERITY
, 46, 19), "%-2ld");
191
{ DEXCOUNT, "
Dexterity
" },
header.h
80
#define
DEXTERITY
4
store.c
478
c[
DEXTERITY
] += 3;
monster.c
327
c[
DEXTERITY
] += 3; /*
dexterity
*/
1129
tmp = monster[monst].armorclass + c[LEVEL] + c[
DEXTERITY
] +
object.c
1107
if (rnd(70) > 9 * c[
DEXTERITY
] - packweight() || rnd(101) < 5) {
Completed in 182 milliseconds
Indexes created Fri Oct 17 23:09:53 GMT 2025