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    Searched refs:DEXTERITY (Results 1 - 10 of 10) sorted by relevancy

  /src/games/rogue/
ring.c 239 case DEXTERITY:
318 case DEXTERITY:
rogue.h 144 #define DEXTERITY 6
inventory.c 627 (obj->which_kind == DEXTERITY ||
  /src/games/larn/
global.c 439 c[DEXTERITY] += ivenarg[i] + 1;
451 c[DEXTERITY] += 10;
470 c[DEXTERITY] += 5;
579 c[DEXTERITY]++;
695 c[DEXTERITY] -= arg + 1;
707 c[DEXTERITY] -= 10;
713 c[DEXTERITY] -= 5;
regen.c 73 d[DEXTERITY] -= 3;
display.c 84 (long) c[WISDOM], (long) c[CONSTITUTION], (long) c[DEXTERITY], (long) c[CHARISMA]);
123 botsub(makecode(DEXTERITY, 46, 19), "%-2ld");
191 { DEXCOUNT, "Dexterity" },
header.h 80 #define DEXTERITY 4
store.c 478 c[DEXTERITY] += 3;
monster.c 327 c[DEXTERITY] += 3; /* dexterity */
1129 tmp = monster[monst].armorclass + c[LEVEL] + c[DEXTERITY] +
object.c 1107 if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) {

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